Update 2:
I changed my vision for the game. I want it to make it a rhythm-style game, similar to osu. I do plan on expanding the style of the game after the first prototype to include the code for the bullet class that is currently unused.
So far, I have added the logic to create Hit box circles that have a out circle that slowly shrinks to the size of the inner circle. The objective is for the player to click on the red circle at the point the blue circle radius matches the red circle radius. I used Pythagoras’s theorem in order to calculate the distance from the mouse pointer to the inner circle, so the player can successfully make the circle disappear.
My next objective is to make it so that the player gets a visual indicator as to whether or not they hit the circle in time. This will also be shown with a points bar, which will be able to fill up to unlock something (not sure what that will be).