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axyprism

@axyprism

Joined June 3rd, 2026

  • 6Devlogs
  • 4Projects
  • 1Ships
  • 15Votes
Hi, I'm Axy. I like programming
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7h 33m 48s logged

Big game overhaul

Pretty big update today!

  • I made a main menu and now you can choose between singleplayer and multiplayer
  • Added an options menu and an option to change between basic and advanced camera modes (which changes your pov with the robot
  • Added a system to select between the different year’s games
  • Added browser and Linux builds
  • Fixed a clipping problem with the 3rd-person camera
    And I began work on online multiplayer.
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4h 11m 58s logged

Update 1: Multiplayer!
I am posting this update for the sticker to say that I have added LAN multiplayer. One player hosts a server and others can join over the same network. I also started a subsystem system (what a mouthful) but haven’t made a robot utilizing it yet.
Next: VR support (hopefully I get a headset to test it) and more complex robots.

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3h 54m 31s logged

Basic game logic and control

To start this game I worked on adding a first-person camera and player control, a script to switch control (and camera POV) from the player to the robot, and a basic system to add robot functionality. I made a swerve drivetrain with field-centric control and a very basic Decode map.

Next features

  • LAN multiplayer
  • A modular subsystem system
  • VR support (with possible multiplayer support)

Planned features

  • Steam release + multiplayer
  • Standalone version with lobby hosting and LAN support (LAN support will be available to Steam as well)
  • Full VR body tracking support and custom avatars
  • Robot editor to make your own robots easily
  • And more!
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