stardance has been extended another month! the new deadline is october 31 :)

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axyprism

@axyprism

Joined June 3rd, 2026

  • 10Devlogs
  • 5Projects
  • 1Ships
  • 15Votes
Hi, I'm Axy. I like programming
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7h 25m 48s logged

I added a basic main menu to test the game, began work on the weapon class system by making melee weapons with directional attacks, and made the round, game modes, and map voting systems.

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9h 34m 1s logged

Robot select and new game added

  • Redid the robot selection menu and made a UI that displayed the robots and allowed you to select a team number
  • Added a billboard to preview upcoming matches
  • Got around to finishing the Reefscape game

Next I’m going to make the player profile save so you don’t have to redo it every time and begin work on a robot editor

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10h 7m 31s logged

New main menu and better scoring UI

I got around to making the main menu more stylized and made the main menu orbit around a field (which now that I realize it looks a lot like Mosim).
I also fixed a few bugs with the multiplayer experience with bugs such as people not being able to score and the UI not resetting.
Up next I want to make a menu to let you choose a robot to use in the matches (instead of directly spawning the robot in)

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10h 56m 39s logged

More subsystems, scoring UI!

The next part of the game was obviously to make a UI to show you are scoring. I made a system for matches so people are placed into rounds and there is a queue of rounds. I also went back to working on the robots and made a few more subsystems to make (mostly) functional Rebuilt robot!
Next, I am going to make a physical scorboard with rankings and hopefully a robot editor, so you can make your own robots.

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7h 33m 48s logged

Big game overhaul

Pretty big update today!

  • I made a main menu and now you can choose between singleplayer and multiplayer
  • Added an options menu and an option to change between basic and advanced camera modes (which changes your pov with the robot
  • Added a system to select between the different year’s games
  • Added browser and Linux builds
  • Fixed a clipping problem with the 3rd-person camera
    And I began work on online multiplayer.
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4h 11m 58s logged

Update 1: Multiplayer!
I am posting this update for the sticker to say that I have added LAN multiplayer. One player hosts a server and others can join over the same network. I also started a subsystem system (what a mouthful) but haven’t made a robot utilizing it yet.
Next: VR support (hopefully I get a headset to test it) and more complex robots.

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3h 54m 47s logged

Basic game logic and control

To start this game I worked on adding a first-person camera and player control, a script to switch control (and camera POV) from the player to the robot, and a basic system to add robot functionality. I made a swerve drivetrain with field-centric control and a very basic Decode map.

Next features

  • LAN multiplayer
  • A modular subsystem system
  • VR support (with possible multiplayer support)

Planned features

  • Steam release + multiplayer
  • Standalone version with lobby hosting and LAN support (LAN support will be available to Steam as well)
  • Full VR body tracking support and custom avatars
  • Robot editor to make your own robots easily
  • And more!
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