stardance has been extended another month! the new deadline is october 31 :)

You are browsing as a guest. Sign up (or log in) to start making projects!

kelp

@kelp

Joined June 3rd, 2026

  • 4Devlogs
  • 2Projects
  • 1Ships
  • 19Votes
the silliest :3
Open comments for this post

2h 36m 51s logged

base features mostly complete!

after 2 and a half hours of mostly solving errors the base features are mostly complete
strange though, i wouldve figured this would take much much longer. there must be more i can do (this is to say, i will add more features and such)
so far the features i intend to add are:

  • better ui
  • converter between shortfin and other build systems
  • splitting exec into Uexec and certain compiler-specific commands (Uexec standing for “Unsafe exec” unsafe meaning it can be any command)
0
0
12
Open comments for this post

2h 56m 38s logged

first devlog and stuff

its going pretty well thus far, ive got the basics mostly set up? kindof?, im writing it in go and also technically anko (as the scripting library)
really having issues figuring out the best way to allow you to invoke the compiler through it though (running an arbitrary command could be very bad. but maybe i just dont let it have compiled libraries ? or have the compiled libraries be precompiled from some random source, idk il figure it out)
anyway yeah pretty much ive gotten the idea as to how it will work down and such
also ignore the weird looking text i was coding on my pi which is connected to a tv thats somewhat distant so i need a larger font to read

0
0
12
Ship Pending review

HTTTRPG!!
simple VTT with a server written in python and a client written in c++
includes many funny features such as:

  • a multidimensional array map where every “tile” is a number that you can inspect to see what it is!
  • a message system that lets you see messages sent by other players
  • dice rolling!
  • non Oauth authentication because Oauth scares me!
  • the demo is just the release files, i dont have the money to host an actual demo so you will have to test it yourself! sorry!
  • two different ways to configure the client!
  • other features

its an OK at best free alternative to VTTs which from what ive seen are typically fairly expensive

  • 2 devlogs
  • 22h
Try project → See source code →
Open comments for this post

5h 42m 41s logged

and so it is finished

wow i really didnt post much in the way of devlogs, i had more but i couldnt really port them well, im sure the reviewers will be able to see the macondo ones… /j
either way, i finished up the client and the server, so now they are finally done (at least, to the extent that i have tested. which is mostly on linux)
this took so long and i am excited to attempt to use it for the dnd sessions i run for my family (and maybe more if i spend a bit of money on a cheap vps)

0
0
25
Open comments for this post

15h 52m logged

well i have pretty much ran out of time with macondo (if i fail this next drivers test there is no way i can get an id to verify my age before it ends) so now im moving HTTRPG to here! it was originally supposed to work through telnet but then i realized telnet wouldnt work very well so i just kept going through protocols and decided on http. anyway it has been going pretty well, i have written (/ are writing) the server in python, and am writing the client in c++20 (mostly so i can compile it with cosmopolitan libc because its really cool imo) anyway yeah devlog because i cant just port them from macondo unfortunately :(

0
0
3

Followers

Loading…