I went ahead and created a game called Doraemon’s Quantum Tunnel, which incorporates quantum tunneling into physics. When a player is close to a barrier, they must try to pass through it, using the quantum tunneling equation to calculate the ability to do so. I’ve also used two more concepts in the game: the observer effect and decoherence. Moreover, I added a five-barrier position-race, streaks, shaking visuals, audio programming, and a complete title screen.
The real challenge was making sure that all these mechanisms work together in harmony. At times, I was in situations where the regular path of following procedures was working fine, while the edge cases were making the game unusable. Timers would freeze, steps would become unreachable, and variables would only be accessible on a certain execution path. I even made one ill-placed parentheses that would have completely ruined the game experience.
The thing I’m most proud of is that I’ve made a game about quantum physics. But rather than just making a game based on quantum physics concepts, I meant to reflect those physics in terms of gameplay.
To test it, use the arrow keys to move around, press Space to charge, O to observe, and P to restart. You should try failing on purpose, observing a barrier, and leaving it charged for too long.
Additionally, we would appreciate any bug reports as all the bugs are basically my unpaid testers.
- 3 devlogs
- 9h