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Chris-B

@Chris-B

Joined June 3rd, 2026

  • 10Devlogs
  • 6Projects
  • 0Ships
  • 0Votes
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1h 20m 33s logged

Got eye tracking working with mediapipe! cv2 doesn’t like displaying on a seperate thread which took a minute to figure out. Also got custom marker drawing working and figured out which ones i wanted :) Next up some maths :O

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1h 8m 18s logged

Started the ‘enemy’ ai system! Its a needs based one, so needs decrement over time and the system automatically searches for a room which has actions that can be taken to fit the required need (with configurable weights and everything) and then goes and does it. Still a bit more work to do but whatever. OOOH also i forgot this is the first devlog! I started this a couple days ago but hadn’t setup up hackatime or anything but decided that I’d add it here :) Idea for the game is an arctic base with a bunch of researchers with decent ai, and you have to send a horde of stuff at them to kill them or something idk about that part yet. Currently working on the researcher ai but I’ve also done a tiny bit of art just to have a placeholder character. Gonna use full normal maps and everything for this game - previous tech demo i did was very helpful in learning how they worked :) Also i love excalidraw - gonna host it locally and add browser file saving at some point i reckon

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39m 58s logged

Restarted! I was getting really frustrated w/ svelte + I had a different idea for this - kinda like a wee terminal emulator. Unfortunately I’ve just realised that the approach I’ve taken has sooo many issues. I was going to do a canvas based approach and went through and set up an animation loop + key / event handling, but there will be no a11y which is not good enough for me, and its probably going to be quite meh overall. Scrapping this: going back to svelte :( - P.s the screenshots not very good but my keybinding system was working! (will probs recycle into the svelte version)

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1h 36m 12s logged

Did some work on project presentation! I’m pulling the readme from github so my first order of business was markdown rendering. This was pretty easy (because someone else had already done it for me lol). Then I had to fix a bunch of paths in the markdown source: relative links don’t work so I used a bunch of regex (never again) to swap them out for references to the actual github source.

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34m 43s logged

I have no clue what I’m doing but through dumb luck and following patterns, I now have my own variant type appearing in editor! It doesn’t do anything yet and doesn’t have a constructor 😭 but it is there :)

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1h 20m 35s logged

Set up gdextension to add my own variant type. Just found out theres no api for that 😭 Time to build the engine from source lol

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1h 32m 49s logged

More camera work!
I’ve added a zoom in and out feature, which scrolls the camera along a predefined track. I also added limits to the pitch of the camera and got rid of the targeting stuff, I’ve thought of a much cleaner and easier way to go about it, but haven’t quite yet implemented it.

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2h 1m 51s logged

Started on camera movement! I’ve decided on an 3d isometric grid based system, but the camera will be smooth. I’ve implemented some basic wasd movement, as well as an easy method to target objects and pivot the camera around them. Took ages to get the mouse rotation to work right lol.

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