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Untitled Game

  • 5 Devlogs
  • 6 Total hours

Some sort of game that will eventually be something

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34m 43s logged

I have no clue what I’m doing but through dumb luck and following patterns, I now have my own variant type appearing in editor! It doesn’t do anything yet and doesn’t have a constructor 😭 but it is there :)

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1h 20m 35s logged

Set up gdextension to add my own variant type. Just found out theres no api for that 😭 Time to build the engine from source lol

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1h 32m 49s logged

More camera work!
I’ve added a zoom in and out feature, which scrolls the camera along a predefined track. I also added limits to the pitch of the camera and got rid of the targeting stuff, I’ve thought of a much cleaner and easier way to go about it, but haven’t quite yet implemented it.

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2h 1m 51s logged

Started on camera movement! I’ve decided on an 3d isometric grid based system, but the camera will be smooth. I’ve implemented some basic wasd movement, as well as an easy method to target objects and pivot the camera around them. Took ages to get the mouse rotation to work right lol.

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