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TruthEntity

@TruthEntity

Joined May 31st, 2026

  • 56Devlogs
  • 3Projects
  • 2Ships
  • 30Votes
Just speaking the truth Minecraft Web
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31m 47s logged

Hi Everyone, My Devlogs have been lacking a bit, and this another quick devlog, because, I am really not feeling good these days. I am having fever and not feeling great about anything.

Currently, I was just searching and asking AI about chunk generation. One of the things, where AI is now needed, because I know noise generation, but I don’t really know, how to make it into reality, and specially when people want realistic chunk generation and all..

I will get into good and start fixing first of all, this light problem, and then just hope, I get well soon, because India’s heat waves are really no joke.

My Indian Friends.. Please stay safe and inside house.. IDK, Why even schools are open..

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1h 3m 26s logged

I literally been sick for 2 days, and now that I come back, I somehow see worse.. Like, I wanted to implement meshing and all.. GUESS WHAT I DONE.. YES, MESHED THE ENTIRE WORLD TO DISAPPEAR.. BALLS… I AM GUAVA AND I WILL EAT MYSELF.. That’s enough coding for today as well, signing off..

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2h 37m 2s logged

Procedural Generation unlocked, now, you can move as much as you want, and play. Current, block placing and all won’t work, but yah.. Frustum Culling is working as you can see with the culled meter.

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4h 56m 12s logged

Added some simple tests for the ECS system and the topological sort Kahn’s Algorithm system and the Event Bus, so as to 100% confirm the workings of what is intended and what is not.. Also there was a problem with connection of gbuffers into swap chain, so had to make a custom pass called, composite pass, that will intercept and then gives us the necessary output. This might add very minute delay, but it is very unnoticable so don’t worry..

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38m 44s logged

Sorry, ANOTHER QUICK UPDATE I KNOW.. But trust me, this took me ages to implement, and yes, had to work from backwards, because and again found out, There was nothing being connected to the swapchain for some reason.. It’s actually really not that hard to find bugs when you are used to it, like when something isn’t rendering you know, something must be wrong with renderer and all.. and a quick side step, and you understand yah, swapchain being uninitialized is the key.

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44m 8s logged

LMAO, You know, you are at the pinnacle when you are going through forums and forums of actually big stuff, that very very few people ever talk about.. Literally..

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4h 33m 25s logged

Been some time, and the amount of Logs that I am going through is just.. LMAO.. Crazy Crazy.. For my 67 fans, just give me like a few more moments.. Because, Now, I just want to render one block, and I will just add a sky, which will be a simple color gradient, and then I will work on whatever you that 67 thing.. This was really hectic to implement.. Literally had to go through and implement Archetype..

Yes, even I don’t know what they are… But after like learning about it, here is my understanding..

Archetype is basically a central place to keep all the components and all. Remember, we are optimizing the sheesh out of this project.. Archetypes allow us to apply the same gravity and same systems like Physics, collisions and so on, while still giving you customizabilty on if you want to enable it or not.. It’s really cool, but the amount of things I had to implement.. That’s some brutal stuff… Imagine, you forgot to plug the input system, and you are crashing out on, HOW TO FAH THE POSITION IS NOT CHANGING?? LOL, YAH 2 HOURS OF DEBUGGING WENT THERE, only to realise, I forgot to add that.. LOL..

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5h 15m 6s logged

I am crashing out a lot over some assets, because first of all, why is the grass block not green and a colormap, I mean, it does look cool.. BUT COME ON, THAT’S A MENTAL TRAUMA AND NOW WHICH COLOR OF GRASS SHOULD I PICK.. Furthermore, this is also a problem with water and all.. I am trying to find better ways, and actually learn about how Minecraft renders these and turns out, they just.. well.. OVERLAY A GREEN MAP or BLUE MAP over the grass.. I mean, that sounds HORRIBLE TO IMPLEMENT, MY GOD, THIS GAME SU…. IS FINE.. AND FUN..

Furthermore, thank you so so so much for all the reviewers out there.. The fact you guys appreciated my project, and said it is Fine to be using AI.. It just blew my heart.. This is the reason why I am currently working, else, I had already blew my mind with so much complex debugging, such that, I had to make my own engine, and debugger.. As with the latest you can see.. Things are tough but yah..

Also, I see you @skhsmrn on my devlog and another reviewer.. Your demands for 67 WILL BE FULFILLED SOON TM..

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4h 45m 28s logged

I almost crashed out today. It was a hectic of a job today for me.. Basically, Today I wanted to work on Debugging tools in my original minecraft version. Though, this was hectic of a job, but now I am confident enough to say that, if anything goes wrong, my error codes will instantly trigger and stop those bugs to ever reach me, specially, If I messed up something. This is specifically made to guard rail myself (as I am a newbie in the GPU optimization and just breaks stuff way too often for comfort during my learning steps..)

Now, you might be working what is so special that I did that I am being too optimistic (Specially if you know my history of crashouts LOL…)

So, Basically, This time, I researched about an algorithm for dependencies.. Basically, what npm uses to keep track of all the dependencies.. You never know where knowledge might reach you LOL..

So, Basically, now each file, or system like Player, Physics, and to add, Chunks and More, will have to implement system, and each system would have a dependency tree, and then by using Kahn’s Algorithm, we can literally turn that tree upside down, and go through the data and make it work..

It literally tells you, which files are Missing in your code, that is just too good..

The only one critic is that, each time you need to be assing a new attribute, which might be tedious, but the profits are way too big to ignore at all..

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Ship

NOTE: Please Skip Voting, if it failed to run on your system please...

Hi Friends, so, I have been working on Minecraft for a long time, and Virtually touching grass LOL.. AKA, Making Minecraft, it is quite challenging to say the least, you can check my devlogs.. Basically, I want to make a very very optimized version of minecraft, that you can see through far and far, and highly optimized.

I want to add lighting and all, but the banner is a bit misleading..

I will continue to work on the project, but obviously, not Three.js, because What I have learnt is that.. You can use engines like Unity and Unreal, and make goated projects, the feel of making optimized content, and making it run even on a potato, is just on another level..

Seeing the entire generation moving towards fast making and prototyping, it is always a safe bet to try something new and interesting. This is one of the prototypes that taught me a lot, from How to deal with chunks, and manage chunks, to making biomes, which was actually new.. Chunks I have worked with AI before, and it helped me a ton, and I know about those, but not here..

Hope you love my project

  • 28 devlogs
  • 71h
  • 15.82x multiplier
  • 1127 Stardust
Try project → See source code →
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2h 4m 26s logged

Final few fixes before shipping, added biome support, and now I will be ready to be trying to make a project, without following tutorial, trying to optimize it, because obviously, three.js, though sounds cool and all.. Uses WebGL, which is widely supported.. but I want to use your entire GPU.. because obviously.. I PAID FOR THE ENTIRE GPU.. (BTW, I don’t even have a GPU, I have what is called Shared GPU Memory with storage but anyways.. THAT IS NOT THE POINT..)

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2h 56m 45s logged

Added Water, Trees, Sand and polish to my project… Like the toolbar, you can see in the bottom. Clean and Elegant..

COMMENT 67 IF YOU WANT TO SEE A 67 STRUCTURE ADDED TO MY GAME… ;)

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4h 49m 35s logged

I want to ask, How do you literally add shadows, and fog, and everything and that so, all in just one line of code? That is just stupid to even think about.. But anyways, now I have made it so, you can break and place blocks and also, if you render out from the world, and come back in, the blocks will still be there.. BE READY FOR ANOTHER ROUND OF 67 … OH WAIT.. NEXT DEVLOG WILL BE 67.. OR WAIT, LET ME JUST.. LOL, 100% NOT A STRUCTURE IN GAME.. (ATLEAST FOR NOW.. HEHEHEHE)

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17m 54s logged

Guys Just imagine a world, where the whole life is actually a simulation, and God is literally using his laptop like this, to see what you are doing.. (AND YES, YOU WERE BANGING YOUR HEAD, JUST NOT ON GRASS.. DON’T LIE TO ME.. I AM SEEING YOU..)

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1h 59m 55s logged

Collisions are now working, with this beautiful looking icosphere as an helper. I JUST WISH WEBGPU OFFERED SUCH CUSTOMIZABILITY.. BUT TRUST ME, I AM GOING TO ADD THESE INTO THE MAIN PROJECT AS WELL.. Three.JS is just so cool.. But again, my goal is to make it the most optimized stuff and see the Entire Earth, and not be happy with just collisions.. SO Let me just complete this tutorial, but I am having a blast.

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24m 31s logged

I hate to admit it, but did I just add, literal shadows, that would have taken me, so so much hours to be working on.. And THREE.JS SOMEHOW, LITERALLY HAS A FREAKING FUNCTION.. THAT DOES THAT AUTOMATICALLY?? EXCUSE ME??? THAT’S JUST CHEATING..

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57m 44s logged

This really feels surreal.. I am editing parameters to a game, in which people will land their beautiful foot on, ad mine ores, and do stuff, and this is like a dev mode, where I and I choose how much coal and Iron I want in my life.. Damn..

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