You are browsing as a guest. Sign up (or log in) to start making projects!

akshayK

@akshayK

Joined May 31st, 2026

  • 9Devlogs
  • 4Projects
  • 2Ships
  • 30Votes
Open comments for this post

3h 47m 28s logged

Devlog 5

I finished implementing a new bitboard engine, since the old chess.js library was really slow, and it froze the screen.
ALSO, the github link was not displaying the chessboard, and i spent well over 2 hours trying to debug this. But in the end, the chess bot would not work correctly if the board appears in the github website. So, for now, if you want to test the chess bot, you can click releases in the github and download & run the HTML file.
I plan to let the player play the black side too, instead of only white.

(I will update the github repo soon so there is an option to download)
P.S. You can change the background image in the code, and I might make an option to change the image in the website soon)

0
0
6
Open comments for this post

6h 35m 47s logged

Devlog #4

It’s been a while, but I’ve finally (mostly) finished with coding the chess bot. I might go back to it soon, but I want to focus more on the visuals, so I made a simple UI based on the chess.com/lichess layout. I also made it so you can customize the background by entering the image URL.

I also implemented an evaluation engine (with a low depth) for a numerical value of the position on board. I wanted a higher evaluation depth, but it lags whenever it calculates the score. So, it should be either depth 2 or 3, even if the actual bot is thinking deeper.

If you have any suggestions, you can comment them, and I will try to add them.

0
0
23
Open comments for this post

3h 13m 57s logged

Devlog 3:

By now, I’ve realized that the github pages doesn’t work. :( But, I’m trying to fix it as of now. (You can download the github project and it works that way though)

As for the actual game, I have improved it so that instead of a set depth, it searches for the best move for a set amount of time, and if there is still time left over from the search, it increases its depth by 1, and searches one more move deep. It normally searches 3-5 moves deep on my PC and ~3 moves on my chromebook.

I tested it against the chess.com bots, and it beats the beginner and intermediate bots pretty consistently. I also played it against Wendy bot (1500 elo) and it won! (I did not expect it to win)

Here’s the game, if anyone wants to analyze it themselves:

[Event “Play vs Bot”]
[Site “Chess.com”]
[Date “2026.08.06”]
[Round “-”]
[White “Wendy-BOT”]
[Black “Chess-Bot(Stardance)”]
[Result “0-1”]
[CurrentPosition “5k2/pp4R1/6P1/3pB3/4b2P/7K/1P4q1/8 w - - 11 52”]
[Timezone “UTC”]
[ECO “C61”]
[ECOUrl “https://www.chess.com/openings/Ruy-Lopez-Opening-Birds-Defense-4.Nxd4-exd4-5.O-O”]
[UTCDate “2026.08.06”]
[UTCTime “21:56:10”]
[WhiteElo “1500”]
[BlackElo “172”]
[TimeControl “?”]
[Termination “Akshay Kommoju won by checkmate”]
[StartTime “21:56:10”]
[EndDate “2026.08.06”]
[EndTime “22:16:01”]
[Link “https://www.chess.com/analysis/game/computer/1894651872/review?move=27”]
[WhiteUrl “https://images.chesscomfiles.com/uploads/v1/user/66746050.adfcf725.50x50o.d52666e0e879.png”]
[WhiteCountry “3”]
[WhiteTitle “”]
[BlackUrl “https://www.chess.com/bundles/web/images/noavatar_l.84a92436.gif”]
[BlackCountry “69”]
[BlackTitle “”]

e4 e5 2. Nf3 Nc6 3. Bb5 Nd4 4. Nxd4 exd4 5. O-O Qg5 6. Bd3 Nf6 7. f4 Qh4 8. e5 Nd5 9. Qf3 Nb6 10. c3 dxc3 11. Nxc3 Bc5+ 12. Kh1 O-O 13. Ne4 Bd4 14. g3 Qe7 15. Ng5 h6 16. Qe4 f5 17. Qxd4 hxg5 18. fxg5 c5 19. Qf4 Nd5 20. Bc4 Qe6 21. Bxd5 Qxd5+ 22. Rf3 Re8 23. d4 cxd4 24. Qxf5 d6 25. e6 Bxe6 26. Qd3 Bg4 27. Kg2 Bxf3+ 28. Kf2 Bh1 29. Qb3 Qxb3 30. axb3 d5 31. Bf4 Be4 32. Rd1 d3 33. h4 Re6 34. Rc1 Rb6 35. Ke3 Rxb3 36. Be5 Rf8 37. Rc7 Rf3+ 38. Kd2 Rf2+ 39. Ke1 d2+ 40. Kxf2 d1=Q 41. Rxg7+ Kf8 42. g6 Rf3+ 43. Kg2 Rf4+ 44. Kh3 Qf1+ 45. Kh2 Rxh4+ 46. gxh4 Qh1+ 47. Kg3 Qf3+ 48. Kh2 Qh1+ 49. Kg3 Qf3+ 50. Kh2 Qf2+ 51. Kh3 Qg2# 0-1

0
0
12
Open comments for this post

4h 47m 52s logged

I finally coding a basic bot that plays against you. This plays legal moves, and has a move depth of 3. I implemented minimax and piece square tables, so it would play better moves quickly.

There is also an option to export the game as a pgn or fen, so you can evaluate the chess bot as well as your accuracy.

currently, even with move depth 3, it is slow, especially when there are a lot of moves it has to sort through, and I want to make it so the algorithm works faster, even on lower end devices. Also, the algorithm is pretty bad, (it got about 75% accuracy on chess.com analysis) so I also plan on improving it in the future.

0
0
17
Open comments for this post

2h 4m 59s logged

Devlog #1

My first goal in building a chess bot is to code the board and defining the rules. I used chessboard.js to make the board, and I will later implement rules, so both sides can only play legal moves, and also castling, en passant, etc.

0
0
3
Ship

I made the game, Astro Leap. This is an infinite platformer style game, where you can control an alien as it jumps from platform to platform. For this game, I hand-drew the assets on a piece of paper and cut them out using a sprite sheet cutter software. I’m proud of this project, because it is one of my first games using Godot, and the player script was hard to code.

Some trouble I ran into was exporting the project, because it wouldn’t run after the export was compiled, so I spent a few days on trying different ways to get it to work. It finally worked when I downloaded the export libraries from the Godot website and used them instead of automatically installing them.

Overall, I learned a lot from making this project and enjoyed making the game and drawing the assets. Hope you like it as well!

  • 2 devlogs
  • 8h
  • 2.18x multiplier
  • 18 Stardust
Try project → See source code →
Open comments for this post

3h 49m 22s logged

DEVLOG 2

This is my second devlog, and I finally added my hand-drawn assets! Another thing was, continuing on my previous devlog, I fixed a bug in my physics where the player would float and not actually jump. I added a monospace font for all the text, centered the score and changed the colors of the font so the text is more readable.

I also drew some background images and added a parallax effect to them, so it looked more immersive. However, one issue I ran into was that they looked too bright, especially when the screen and player dims (because it looks like it is a higher altitude), so i made everything under one node and made it proportional to the dimming of the sky.

I published my project on itch.io, and you can play it here: https://akshay960.itch.io/astro-leap

0
0
1
Open comments for this post

4h 19m 38s logged

Devlog 1 - Astro Leap

I’m making an infinite platformer in Godot, and I just finished coding the player logic for jumping and moving. I added acceleration and friction to the code, so it would move smoothly and make the game more challenging. I also make it so you can jump onto a platform directly from under it, and land on the platform. Although this was a bit tricky to implement, I found that using the one way collisions in Godot helped me solve this problem.

I’m currently using placeholder images, and I will change them in the future.

0
0
1
Ship

I made a clock web app using HTML, JS and CSS. It has a real-time clock, stopwatch and timer. Overall, I think the project was pretty cool and turned out well, but I did face a lot of challenges along the way.
For example, I was really struggling with the stopwatch part, because no matter what I changed in the code, the time would either not change, the browser would freeze, or the time would have some extra zeros.
I ended up learning CSS for this project, and I found it really fun to implement the color theme and the animations to the buttons. This project has taught me a lot about Javascript time control and CSS. Hope you like my project! -Akshay K

  • 2 devlogs
  • 10h
  • 4.97x multiplier
  • 50 Stardust
Try project → See source code →
Open comments for this post

7h 41m 36s logged

Devlog #2

This is my second devlog for this project; I now finished implementing the code for the Timer portion and fixed some logic errors which were stopping my stopwatch from running correctly. I also learned CSS to add to the project to make it look polished. (I decided to give it a dark purple theme like dracula) Overall, this was difficult for me but I think it came out pretty well in the end. :)

0
0
1
Open comments for this post

2h 21m 40s logged

Devlog # 1

This is my first project, and I am working on a clock website where you can check the time, set a stopwatch and timer (and maybe a Pomodoro timer).

Coding it wan’t too much of a challenge, but I struggled getting the stopwatch to work; when I clicked stop, it kept running in the background so the time would keep going when I clicked start again.

Also, I’m not very good at CSS, so it might be a challenge to get the program to look polished😅

0
0
2

Followers

Loading…