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akshayK

@akshayK

Joined May 31st, 2026

  • 5Devlogs
  • 4Projects
  • 2Ships
  • 30Votes
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2h 4m 59s logged

Devlog #1

My first goal in building a chess bot is to code the board and defining the rules. I used chessboard.js to make the board, and I will later implement rules, so both sides can only play legal moves, and also castling, en passant, etc.

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I made the game, Astro Leap. This is an infinite platformer style game, where you can control an alien as it jumps from platform to platform. For this game, I hand-drew the assets on a piece of paper and cut them out using a sprite sheet cutter software. I'm proud of this project, because it is one of my first games using Godot, and the player script was hard to code.

Some trouble I ran into was exporting the project, because it wouldn't run after the export was compiled, so I spent a few days on trying different ways to get it to work. It finally worked when I downloaded the export libraries from the Godot website and used them instead of automatically installing them.

Overall, I learned a lot from making this project and enjoyed making the game and drawing the assets. Hope you like it as well!

  • 2 devlogs
  • 8h
  • 2.18x multiplier
  • 18 Stardust
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3h 49m 22s logged

DEVLOG 2

This is my second devlog, and I finally added my hand-drawn assets! Another thing was, continuing on my previous devlog, I fixed a bug in my physics where the player would float and not actually jump. I added a monospace font for all the text, centered the score and changed the colors of the font so the text is more readable.

I also drew some background images and added a parallax effect to them, so it looked more immersive. However, one issue I ran into was that they looked too bright, especially when the screen and player dims (because it looks like it is a higher altitude), so i made everything under one node and made it proportional to the dimming of the sky.

I published my project on itch.io, and you can play it here: https://akshay960.itch.io/astro-leap

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4h 19m 38s logged

Devlog 1 - Astro Leap

I’m making an infinite platformer in Godot, and I just finished coding the player logic for jumping and moving. I added acceleration and friction to the code, so it would move smoothly and make the game more challenging. I also make it so you can jump onto a platform directly from under it, and land on the platform. Although this was a bit tricky to implement, I found that using the one way collisions in Godot helped me solve this problem.

I’m currently using placeholder images, and I will change them in the future.

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I made a clock web app using HTML, JS and CSS. It has a real-time clock, stopwatch and timer. Overall, I think the project was pretty cool and turned out well, but I did face a lot of challenges along the way.
For example, I was really struggling with the stopwatch part, because no matter what I changed in the code, the time would either not change, the browser would freeze, or the time would have some extra zeros.
I ended up learning CSS for this project, and I found it really fun to implement the color theme and the animations to the buttons. This project has taught me a lot about Javascript time control and CSS. Hope you like my project! -Akshay K

  • 2 devlogs
  • 10h
  • 4.97x multiplier
  • 50 Stardust
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7h 41m 36s logged

Devlog #2

This is my second devlog for this project; I now finished implementing the code for the Timer portion and fixed some logic errors which were stopping my stopwatch from running correctly. I also learned CSS to add to the project to make it look polished. (I decided to give it a dark purple theme like dracula) Overall, this was difficult for me but I think it came out pretty well in the end. :)

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2h 21m 40s logged

Devlog # 1

This is my first project, and I am working on a clock website where you can check the time, set a stopwatch and timer (and maybe a Pomodoro timer).

Coding it wan’t too much of a challenge, but I struggled getting the stopwatch to work; when I clicked stop, it kept running in the background so the time would keep going when I clicked start again.

Also, I’m not very good at CSS, so it might be a challenge to get the program to look polished😅

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