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Astro Leap

  • 2 Devlogs
  • 8 Total hours

Astro Leap is an Infinite platformer game made using Godot.

Ship #1

I made the game, Astro Leap. This is an infinite platformer style game, where you can control an alien as it jumps from platform to platform. For this game, I hand-drew the assets on a piece of paper and cut them out using a sprite sheet cutter software. I'm proud of this project, because it is one of my first games using Godot, and the player script was hard to code.

Some trouble I ran into was exporting the project, because it wouldn't run after the export was compiled, so I spent a few days on trying different ways to get it to work. It finally worked when I downloaded the export libraries from the Godot website and used them instead of automatically installing them.

Overall, I learned a lot from making this project and enjoyed making the game and drawing the assets. Hope you like it as well!

  • 2 devlogs
  • 8h
  • 2.18x multiplier
  • 18 Stardust
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3h 49m 22s logged

DEVLOG 2

This is my second devlog, and I finally added my hand-drawn assets! Another thing was, continuing on my previous devlog, I fixed a bug in my physics where the player would float and not actually jump. I added a monospace font for all the text, centered the score and changed the colors of the font so the text is more readable.

I also drew some background images and added a parallax effect to them, so it looked more immersive. However, one issue I ran into was that they looked too bright, especially when the screen and player dims (because it looks like it is a higher altitude), so i made everything under one node and made it proportional to the dimming of the sky.

I published my project on itch.io, and you can play it here: https://akshay960.itch.io/astro-leap

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4h 19m 38s logged

Devlog 1 - Astro Leap

I’m making an infinite platformer in Godot, and I just finished coding the player logic for jumping and moving. I added acceleration and friction to the code, so it would move smoothly and make the game more challenging. I also make it so you can jump onto a platform directly from under it, and land on the platform. Although this was a bit tricky to implement, I found that using the one way collisions in Godot helped me solve this problem.

I’m currently using placeholder images, and I will change them in the future.

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