Astro Leap
- 2 Devlogs
- 8 Total hours
Astro Leap is an Infinite platformer game made using Godot.
Astro Leap is an Infinite platformer game made using Godot.
This is my second devlog, and I finally added my hand-drawn assets! Another thing was, continuing on my previous devlog, I fixed a bug in my physics where the player would float and not actually jump. I added a monospace font for all the text, centered the score and changed the colors of the font so the text is more readable.
I also drew some background images and added a parallax effect to them, so it looked more immersive. However, one issue I ran into was that they looked too bright, especially when the screen and player dims (because it looks like it is a higher altitude), so i made everything under one node and made it proportional to the dimming of the sky.
I published my project on itch.io, and you can play it here: https://akshay960.itch.io/astro-leap
Devlog 1 - Astro Leap
I’m making an infinite platformer in Godot, and I just finished coding the player logic for jumping and moving. I added acceleration and friction to the code, so it would move smoothly and make the game more challenging. I also make it so you can jump onto a platform directly from under it, and land on the platform. Although this was a bit tricky to implement, I found that using the one way collisions in Godot helped me solve this problem.
I’m currently using placeholder images, and I will change them in the future.