You are browsing as a guest. Sign up (or log in) to start making projects!

dpath02

@dpath02

Joined June 2nd, 2026

  • 3Devlogs
  • 1Projects
  • 1Ships
  • 5Votes
I'm Dineth... IDK what else to put here.
Ship Changes requested

This is the first real game I've ever made (not counting scratch or the Unity flappy bird tutorial). While in it's current state it barely qualifies as a game considering it's my second time using Unity it's already an ok start. Plus I'm planning on working on this well past Stardance and already have some better models on the way.
P.S. I don't know if shipping is a permanent thing where you can't edit after. If so... keep an eye on itch io?

  • 3 devlogs
  • 4h
Try project → See source code →
Open comments for this post

48m 54s logged

Exit Not Found third devlog
I added the ability to unlock your mouse and go back to the menu without dying! Ground breaking stuff… I also added some “music” that plays in the background (I’m not very good at writing music + Soundtrap’s exports have a bit of extra time at the end for some reason. maybe instrument sustain). I was also considering having the game be available on web but the web build was kinda buggy for some reason and itch io didn’t like me having 2 zip files so you still have to download to play. I’m not actually sure how much time there’s left for Stardance so if this is my last devlog here, fear not! I’m not giving up on this game and will at least get the game as polished as I can, if not adding more actual gameplay to it in the long run.

0
0
4
Open comments for this post

2h 31m 11s logged

Exit Not Found second devlog
I decided to focus a bit on getting the game to be… a game. Using a quick Youtube tutorial I got a main menu up and while I did add a bunch of buttons so far the only ones that work are new game and quit. The sphere of doom now triggers a vignette effect and knocks you over before sending you to the menu again. Getting that to work was a very big pain as I am promptly reminded that I’m still learning how both C# and Unity work and have just been throwing stuff to the wall and seeing what sticks. The main issue was accessing data and functions across several different scripts and types of objects. I can guarantee if I work on this in a couple months time I’m going to regret every stupid code design choice I made (my horrid code is above unless I forgot where the images go).

Also fun fact sound design is pain not gonna go into too much depth since I gave up pretty quickly realising free internet tools only get you so far.

0
0
1
Open comments for this post

51m 27s logged

Exit Not Found first devlog
This is the first 3D game I’ve worked on and it’s basically just a Roblox: Doors clone where you walk around in an infinite cycle of rooms. So far there’s a basic main menu, world gen, and an enemy that deletes the lights and outputs “dead” in the console if you get too close :). Getting the lights to break took a bit longer than I hoped cause I didn’t realise it the lights need a rigid body component for the collider to work.

0
0
2

Followers

Loading…