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rino

@rino

Joined May 31st, 2026

  • 7Devlogs
  • 4Projects
  • 0Ships
  • 0Votes
i stood there, mesmerized and calm. above me, the sky watched with a million eyes, and the moon bathed me in a bright, snow-like glow. the world was perfect, cold, dark, and silent, as if it existed only for me: to sleep beneath it, or to stay awake and write code beneath its gaze.
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9h 36m 46s logged

Made this beauty (forgot to devlog)

I spent hours configuring (forgot to devlog) this beauty.
Gruvbox is the theme, No other theme is supported right now… in future, I need to add that too… put all the vim option settings in one file and set custom highlights for every elements.
Everything is crafted with time, like:

  • a completely custom dashboard that renders the “RINOVIM” logo in high quality on every terminal and it gives you quick access to common actions and recent files
  • the Lualine at the bottom that features a zen-style minimal setup
  • tabline above which shows you the tabs (if more than one) and the language icon and the number of diagnostics you have…
  • the slim gutter (which ate a lot of time) that shows errors in the numbers itself instead of seperate icons, and also showing Git diffs without distraction.
  • neo-tree that matches the entire theme, which have a floating style UI unlike classic side tree
  • snacks picker to grep and open files very fast
  • lazygit support for lazy people
  • pounce.nvim for quick code navigation
  • and a lot more QoL features…

This setup took me 9 hours to make… It’s not ready yet… now I’m planning to bring features like:

  • A rino.lua file where the Distro user can make changes very easily (abstraction)
  • theme creator and support for other themes (than gruvbox).
  • Also neo-tree will be replaced with an alternative similar to Oil.nvim.
  • Highlight groups in separate file
  • etc. (end of thinking capacity)
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3h 5m 36s logged

I’m PROUD!

Devlog 5

I’m too excited to tell this! I made a procedural algorithm that creates a random station, same station with same key (like minecraft world gen). Then I used PixiJS (first time btw) to render the output as stations in an infinite canvas! Bro…

  1. I made a proc algo
  2. rendered it using pixiJS
  3. made an infinite canvas
  4. integrated it with firestore

I never did any of these before… This is the first time, and I did all of this in 3 hours! THIS IS CRAZY FOR ME! (ydk how i feel, this might feel cringe to you… I recommend watching the video I attached here…)

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1h 28m 34s logged

Devlog 4

Made a light version of the procedural algorithm that prints the space station on the terminal for testing, now I’m gonna create the space environment and put these spaceships into it using PixiJS

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1h 38m 21s logged

Devlog 3

Made the assets for procedural space station generation in Figma, now I will use a seed based procedural function to generate stations on the fly. It will be consistent and also bigger projects get bigger stations.

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1h 30m 37s logged

Devlog 2
Firebase Database is now completely integrated.
Minor Fixes and improvements.
Will actually need to use the database to its fullest.

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1h 48m 7s logged

Devlog 1:
Used Cloudflare workers to create the Auth Flow.
Installed React Router and developed all the things needed for a full user authentication and logout flow.

When the user first visits the web-app, they see a UI where they can click “Login with Hackatime” to create an account and access their dashboard through a wormhole animation (it’s a loading screen).

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