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nyx_charbonneau

@nyx_charbonneau

Joined June 2nd, 2026

  • 6Devlogs
  • 4Projects
  • 2Ships
  • 18Votes
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17m 33s logged

All done, exported the model, cleaned it up, and everything in between. I will keep it as just a 3D model for Stardance, since I think the painting will be done after Stardance is over. Also because I won’t be the one doing it :) (I cannot paint to save my life) Had a fun time doing the project and all. Side note is that before exporting it, I did inflate some parts of the mask because it was too thin for my slicer to print it. I tried to get around it with settings but didn’t end up doing it. If the paint job and all the primer/sealer stuff does get done before the end of Stardance, I’ll put a picture of it as a comment.

NOW A GUIDE FOR ANYONE WHO WANTS TO DO THIS THEMSELF!!!

  1. If you don’t have blender get it. If you do have blender, GET IT OPEN!!
  2. get a good picture of your face. This also means move any hair out of your forehead. Also no pretty angles or anything, this isn’t your new profile picture. Get a straight simple picture. Also no makeup on.
  3. upload it to makerworld’s Statue maker. link: https://makerworld.com/en/makerlab/makeMyStatue
  4. take your stl and make it so only the face is there. This is pretty chill light work in blender, its just lwk tedious. If you’re doing it outside of blender, how? I literally told you to open blender. (if there are holes fix it now. trust me, you’ll thank me later)
  5. size your mask appropriately. This means it should match your face’s size. You’re not making yourself a miniature.
  6. duplicate your mask file and then use one of them as your face and the other as the actual mask.
  7. position it. have the eye overlap and like have the mask be tilted. google tomie split face if you need a reference image.
  8. cut out the eye hole. Believe it or not, you’ll still need to SEE!
  9. open up sculpt mode. This is the fun part. I used dyntopo on, and the grab, clay, clay layers, smooth, crease sharp, and some other FUN brushes to make the flesh all funny looking. You can do it however you want tho. This is the creative part :)
  10. export the stl. If you run into issues like there being too many holes/improper stl, run it thru some stl fixers. if its too thin and isn’t rendering in your slicer, inflate it a bit.
  11. print it!
  12. sand it!
  13. prime it! I will most likely use spray on sealer because it’s easier, but you can probably paint it on? Wouldn’t recommend it tho.
  14. paint it! Make it either black/white like the manga or fleshy and gross and all. Acrylic paint probably works best.
  15. seal it! (same thing as priming basically. Try to use a matte sealer tho, unless you want it to be super shiny??)
  16. put a strap or smtg. idrc. it’s essentially done and ready to freak people out now. I would recommend actually getting a nice and pretty outfit tho, since it’s Tomie, and probably making it so your hair or a wig is on it.
    YAYYYYYY YOU DID IT!!! congrats on your new cosplay/halloween/?? mask thing. hope you enjoyed.
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7h 23m 32s logged

Soooooo funny story, I actually started on this and then kind of forgot to make it a project ;-; This is why my first devlog has 7 hours logged. Whoops! Just a recap so far, I started by thinking that I could do a character that looked cool, so I was trying to do Makima. I got my references, and tried 3d modeling her face from scratch. This was to say the least a very bad idea, since I have no idea what the proportions were. So I ended up importing a base anime character face (link below), and building off of that. I spent a while doing it, but then decided to scrap it all in favor of doing Reze, since there would be a more obvious change between the drop thing (it’ll make more sense at the end I promise). So right now I’m just barely starting on Reze, and no I haven’t watched any of the Chainsaw Man anime, but I am considering watching the Reze Arc movie since I’m literally trying to 3d model Reze.

linkie: https://sketchfab.com/3d-models/stylized-anime-female-head-e8d04325a74e46a98a6494abe721a8b2

Cool that’s it for now, I’m gonna go work on making sure the head shape is about right and then the hair. (I will most likely self-combust doing the hair from ragebait but thats ok :))

And yes, I’m doing this in blender.

(I know I said I scrapped the Makima but I may come back to her in the future :P)

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5h 2m 16s logged

In this basically 4 hours of work (it took THAT long??) I positioned the masks right and tried my best to clean them up a little bit. I ended up using one mask as the base like what my face would be and the second was the one that I would print and wear. It took me a while to figure out how to do the skin that like stretches over my actual face, but in the end it all worked out! Sculpting is honestly a lot of fun and I’ll work on it more later. I’m trying to figure out if I’ll be painting it myself or if I’ll have a friend help me out.

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4h 36m 46s logged

worked on a bunch of stuff and managed to get it to export right (I think…?) I accidentally put 250 as end instead of 80 like intended, so i quickly set it to 83 to save it. I think the next step is to make sure it goes with the song correctly then finish!!

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19h 11m 14s logged

So far I’ve been working on rigging, making sure the rig actually functions, adding text, and just in general trying to learn how to make animations in blender, since I’m new to it.

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