Wanted to give another devlog. This is boring (just a lazy devlog) same old same old with enemies and rooms
Wanted to give another devlog. This is boring (just a lazy devlog) same old same old with enemies and rooms
So just another lazy devlog I’m still just having to do the exact same thing but for the rooms. nothing to special though I did realize that i haven’t added any status effects yet. (Still no clue about the Curse-Rotted Greatwood fight though)
For like the one person currently following on my devlogs. I kinda forgot about making a devlog hence the 30 hours logged on this one. So here’s the skinny, I’ve been in the repetitive process of making the enemies for each area. I’ve haven’t done much else apart from this. (Also i still have not a clue in how to adapt the Curse-Rotted Greatwood fight)
El chromebook threw a fit this morning after the initial blog, and so Linux wouldn’t open. I finally got linux to open like at 10:30, but now Hackatime is showing a tracking error now. :(
Looking for advice. -If your seeing this I’m wondering if you have any ideas about how to do the “Curse-Rotted Greatwood” fight in a way that’s true to the game. - I’m kinda at a standstill for how to accurately do this in a text based adventure.
While this week has started interesting I hope it to be a special week.
Today really was a Marvelous Sunday.
Yet even after so much hours of effort I just couldn’t find the Winning Ticket for my code.
What I’m going to work on now is factoring my script,since everything is in one place
Python has such a Nice Nature
I just wanted to give a quick update
I encountered some difficulties with how I structured it.
I’m still currently working to rebuild the tutorial.
The Stakes at hand have me Hopeful that this will be a special week
After the slight setback earlier today I rebuilt the combat system, and enemies.
Today was truly a marvelous Sunday
El Chromebook deleted El Linux and los files went vamanos. :(
Either way I have to keep going with the project.
currenty I’m just remaking the rooms.
I redid how combat worked
The original structure I had only had two options for you ,and for the enemy.
with the new structure I implemented there are now multiple options you have during combat and enemy AI also changes its behavior on how much health it has.
Though I could stop here for the project I want to do a fully fleshed out game to challenge myself.
(While not shown in the screenshot I also added a feature for status effects[when I get around to making that])
I finally got things to work and run correctly.
I had a “While True” command running so it would constantly repeat the inventory and location alert on repeat.(It was only “looping the rooms” one would say.)
Now I need to finish the rest of the project
Currently finished up to where you get to the fire link shrine.
Problem is that I messed up something in the beginning so your trapped in limbo as soon as the task is run.
After 5 days I finally understood Linux, and started on a DS text based game