You are browsing as a guest. Sign up (or log in) to start making projects!

layerblayerplus

@layerblayerplus

Joined June 2nd, 2026

  • 38Devlogs
  • 5Projects
  • 0Ships
  • 0Votes
Open comments for this post

2h 7m logged

I made the water storage upgrade also need a copper pipe connected to the turret for it to work. I also made it that when you have water in the water storage you can hold down the up key to speed up your laser beems as without the water as coolant the turret would over heat. code wise I made a clock so I can regulate parts of the game in universal time and not just a delay. here is link to test https://microstudio.io/layerbylayer/astreroidhunter/2MSZECRK/ E for exit mode R for resume left. right arrows to aim. space to shoot. while in exit mode to puchase upgrades click the first letter of its name on your keyboard

0
0
4
Open comments for this post

1h 5m 2s logged

I added copper to the game aswell as animating the water storage to visualy fill up as you harvest more water from asteriods––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––ps I acdently recorded an extra half hour and dont know how to remove it

0
0
3
Open comments for this post

1h 11m 2s logged

I made the home screen of the game show the amounts of each material you have as well as making the first upgrade I haven’t made it do anything yet but the idea would be that this upgrade called water storage could be used to cool down the turret which would increase fire rate as well as allowing other upgrades such as stronger laser two barrels ect

1
0
5
Open comments for this post

35m 1s logged

I added 5 materials you can get from asteriod carbon,water,silicon,iron,gold. I set the amounts each asteriod should get though I haven’t made a proper display yet. I also fixed some minor bugs IF you have any suggestions for materials to add feel free to share.

0
0
5
Open comments for this post

1h 19m 17s logged

I made diffrent types and sizes of asteriods take diffrent amounts laser beem shots to break. I also locked down the pivot of the turret while the laser is in flight to stop the player from being able to control the laser beem midflight as this will be a upgrade added later in the game

0
0
4
Open comments for this post

28m 1s logged

I fixed the bug with the rare metalic asteriod and added it back to the game. the problem was the first sprite for the animation of the asteriod blowing up was named (metalic_asteriod_rare1) but the program called for (metalic_asteriod_rare)

0
0
5
Open comments for this post

3h 0m 48s logged

I made animations for all the asteriods I also fixed the size of the play area I tried to fix a bug where the rare metalic asteriod animation wouldn’t play but couldn’t figure it out so I removed the rare metalic asteriod I also added a exit button E to stop the meteor shower and a resume button R also here is link to try game thus far https://microstudio.io/layerbylayer/astreroidhunter/2MSZECRK/ (left and right arrow to aim and space to shoot)

0
0
2
Open comments for this post

1h 12m 1s logged

I made the size of the asteriods hit box change to match the visual size. I also made it that when you hit an asteriod your laser beem disapears with the asteriod. I also animated one of the types of asteriod “destruction” animation ps be aware that because I haven’t animated the other asteriod there is lag before they disapear.

0
0
3
Open comments for this post

28m 2s logged

The collsions work now :) the laser beem still has trouble hitting larger asteriods even if it looks like it is touching this is because I haven’t made the hit box fit with the size yet.

0
0
5
Open comments for this post

1h 36m 1s logged

I worked on collisions got no real progress on the actual code but I am figuring out how to add collisions I also organized my code a bit by putting realted variables into objects.

0
0
2
Open comments for this post

1h 30m 15s logged

I made a turret which can angled by the← and → arrow keys and use the space key to shoot a projectile that follows the angle it was shot in . next I think I will work on collisions

0
0
2
Open comments for this post

1h 3m 32s logged

I added randomness to the type of asteriod It can now be one of these four types a carbonaceous asteriod (the most common one), a stony asteriod(uncommon but not rare), metalic asteriod(rare) and metalic asteriod with ore vein (the rarest asteriod thus far) I also added random sizes. Larger asteriods will be harder to stop but give more materials and vice versa.—————————————————————————————————————————–PS {now the asteriod comes from a random direction not just from the middle ◝(ᴖᗜᴖ)◜}

0
0
3
Open comments for this post

1h 12m 1s logged

I started this project by making some sprites for the diffrent types of asteriods and started trying to make some basic code. currently the asteriods follow the same path every time so not very fun:(

0
0
1
Open comments for this post

32m 1s logged

I worked on makeing a psudocode flow chart for happy plant. basically each potentiometer controls its own variable and each output device runs on a base power/frequency times the relating potetiometers variable.

0
0
3
Open comments for this post

1h 32m 1s logged

I made a flowchart for the code of the “Project progression bar” I made three modes so far. WRITTING mode for making new projects. PROJECT mode for picking a project to track and TASK mode for completing tasks and showing progression on the selected project

0
0
2
Loading more…

Followers

Loading…