This use of free will consist of adding a collision to die, score, and a background song.The way I did it was to load a font from my system to use in the game (Which is a way I don’t fully like but It was the easiest for me I think). This had me messing with CMake again to compile the needed libraries for text and audio. Audio was a different beast since each method I was trying was giving out errors, working but it didn’t restart in game over, or loud static. In the end I switched to C++ to compile this audio madness correctly. Then it was just wrapping the game logic to a variable (is_playing) that when changed switches the game state to death and despair.Audio was so painful to get working I don’t know if it was worth it, but ill say it is!Overall it was time consuming but the game is getting finished and ready😁.