Quick Start Guide
Spent some time in studio redacting all the assets which I couldn’t distribute, such as the asset packs, trees and decorations in general. I didn’t really know how to redact the UI, because I didn’t want to make completely separate UI just for a quick start guide.
Fortunately the UI was custom made so I do have the rights to distribution and commercial rights.
Read Me and License
Wrote the Read Me and License for the github repository for this project, which includes a quick start guide along with some other information and troubleshooting solutions. The build itself is redacted and UI is not, but UI is relatively easy to spot so I don’t think that will be an issue. Worse case scenario I can file a DMCA takedown request as outlined in my LICENSE.
It’s been a long journey, and I’m so glad I made it. This will most likely be the last devlog before I ship, so hopefully the reviewers do well on me.
Took a temporary detour to make the race map and also improved upon World 2. Every 5 minutes, the user can choose to participate in a “Race” with other people. The winner of the race will receive wins (I haven’t really decided what to give yet) and its sort of just like a fun little event.
Changes
This devlog was supposed to be out yesterday but HackaTime servers were down and so I couldn’t post. Anyways, the entirely of W2 is now complete (aside from balancing) which I still have to do. The issue is that WalkSpeed is locked to +1 per level, but the world two map is the same size so you start slamming into walls.
Game Stats
We have almost 10k people signed up for the World 2 release date in a few days (WHICH IS CRAZY)!
And we also hit 20k home recommendations which is nice and hopefully that number keeps growing.
Finished up the 6th section! This one is definitely one of the more unique ones out of the batch, and I think I’m going to do something similar for the ones after that as well.
World 1 had like a biome sort of theme such areas such as “Forest”, “Ice”, “Dune” and “Sakura” so the theme for World 2 would be planets. 🪐
So far I’ve completed Earth, Moon, Mercury, Mars, Venus and Saturn. I’ve also tried to implement details of each planet inside the build itself, so for Saturn (shown in image) I added arches above the top since it has rings and also added a bunch of small floating rocks as “moons”
There’s been a major bug with the UI on top of the skateboards where sometimes it just wouldn’t show. I think this is something do with the Roblox glyph engine, I’ve had an issue similar to this before but it was with another game and it has significantly more textlabels, and the text was flickering instead of just blatantly not showing. I’ve added adonis with dex which lets me view studio properties inside of Roblox so I can see whether its a studio issue or just my code.
Additional Changes