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Wontonify

@Wontonify

Joined July 22nd, 2026

  • 62Devlogs
  • 6Projects
  • 6Ships
  • 50Votes
Hello!
Ship

I built a Roblox skateboarding progression game where movement earns XP, levels increase your speed and jump power, and each run takes you further through two obstacle filled worlds.
The game map includes ramp boosts, hazards, lasers, sinking platforms, training areas, board unlocks, trails, rebirths, upgrades, daily rewards, leaderboards and a separate race course.

This was my first major Roblox building project, so I learned a lot about combining scripting, level design, progress systems, UI, monetization and player feedback into one playable experience.

  • 43 devlogs
  • 207h
  • 14.93x multiplier
Try project → See source code →
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4h 9m 31s logged

Devlog #043

Quick Start Guide
Spent some time in studio redacting all the assets which I couldn’t distribute, such as the asset packs, trees and decorations in general. I didn’t really know how to redact the UI, because I didn’t want to make completely separate UI just for a quick start guide.
Fortunately the UI was custom made so I do have the rights to distribution and commercial rights.

Read Me and License
Wrote the Read Me and License for the github repository for this project, which includes a quick start guide along with some other information and troubleshooting solutions. The build itself is redacted and UI is not, but UI is relatively easy to spot so I don’t think that will be an issue. Worse case scenario I can file a DMCA takedown request as outlined in my LICENSE.

It’s been a long journey, and I’m so glad I made it. This will most likely be the last devlog before I ship, so hopefully the reviewers do well on me.

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9h 14m 32s logged

Devlog #042

Race world is now officially out! Sorry it took so long, these past days I have been really busy with school and haven’t worked on much.
I think this will be my last proper devlog of the game, the next will probably just be preparing the project for shipping.

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3h 46m 1s logged

Devlog #039

Added in funnels so that I can see where the users are leaving and why are they are leaving. Hopefully this can help me decide what to add to improve game stats.

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4h 58m 33s logged

Devlog #038

Took a temporary detour to make the race map and also improved upon World 2. Every 5 minutes, the user can choose to participate in a “Race” with other people. The winner of the race will receive wins (I haven’t really decided what to give yet) and its sort of just like a fun little event.

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8h 40m 36s logged

Devlog #036

Changes
This devlog was supposed to be out yesterday but HackaTime servers were down and so I couldn’t post. Anyways, the entirely of W2 is now complete (aside from balancing) which I still have to do. The issue is that WalkSpeed is locked to +1 per level, but the world two map is the same size so you start slamming into walls.

Game Stats
We have almost 10k people signed up for the World 2 release date in a few days (WHICH IS CRAZY)!
And we also hit 20k home recommendations which is nice and hopefully that number keeps growing.

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1h 24m 5s logged

Devlog #034

Finished up the entirety of the main map! Got the spawn to do (new training areas + skateboard models) and I should be good to start scripting the second world!

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1h 3m 1s logged

Devlog #032

Finished up the 6th section! This one is definitely one of the more unique ones out of the batch, and I think I’m going to do something similar for the ones after that as well.
World 1 had like a biome sort of theme such areas such as “Forest”, “Ice”, “Dune” and “Sakura” so the theme for World 2 would be planets. 🪐
So far I’ve completed Earth, Moon, Mercury, Mars, Venus and Saturn. I’ve also tried to implement details of each planet inside the build itself, so for Saturn (shown in image) I added arches above the top since it has rings and also added a bunch of small floating rocks as “moons”

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3h 52m 1s logged

Devlog #031

Finished the first 5 sections of W2! I added these cross sectioned lasers just to mix it up and make world two a little more different than world 1.
Also some guy has 41 hours on the game lol

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1h 22m 35s logged

Devlog #006

Finished up text analysis and also modified website so that you can directly paste in a message instead of having to go through a QR code. I might expand more regarding the text analysis part and then I’ll move on to OCR.

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49m logged

Devlog #005

I decided to leave the text for now and work on putting the pieces together and making the website functional. I’m still debating whether to have it as a website or an app, I feel like an app would be more useful but I’m going to go with website for now as its much easier.

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4h 45m 25s logged

Devlog #029

There’s been a major bug with the UI on top of the skateboards where sometimes it just wouldn’t show. I think this is something do with the Roblox glyph engine, I’ve had an issue similar to this before but it was with another game and it has significantly more textlabels, and the text was flickering instead of just blatantly not showing. I’ve added adonis with dex which lets me view studio properties inside of Roblox so I can see whether its a studio issue or just my code.
Additional Changes

  • Added group reward with brand new skateboard
  • Added badges
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