Long overdue devlog
This datpack incoroporates:
All together to create pirate-like world generation for the popular server PiratesMC (2.5k $ goal met!!!)
The nether and end also have purple and red water oceans, and caves, so people can sail in the nether!
In this devlog, I added all of the features, but there are still errors with startup, and level.dat crashes out if you remove the datapack. Incendium has a native error with the incendium:clock which INCENERATES the server thread and TPS. so that needs to be fixed in the next commit!
I have also worked on a CUTLASSES plugin, which adds cutlasses to the game. This is really cool
In the meantime, enjoy some AMAZING worldgeneration!
Final Release Fail
So my final release failed, however, I got a lot of things done.
Expected release was yesterday, and I did finish lots of the plugin and other stuff for AvatarLegacy. However, on the day of release the permissions and performance screwed up and we had to stop the server. However, we have a new deadline for saturday, with these targets:
Missing Stuff
[-] Permissions
[-] Fixing EnderDragon spawn location
[-] Reset of world
[-] Removal of OreObfuscator + AntiXray
[-] AntiXray resourcepack
[-] Moderator perms
[-] Staff ranks + monthly sub rune
[-] One last skilltree config + make an image
And our shop released! 50$+ of funds from the community! https://avatarlegacy.tebex.io
https://avatarlegacy.wisp.uno
AvatarLegacy v.2
So basically in this commit I added lots of new features such as:
The idea of finding runes and special items in chests, this is how it works:
Instead of auto setting chest loot for unopened chests, the event for setting loot runs when the chest is opened at a high priority and it then uses the chance given from the configuration, and places/doesn’t place special items in the chest.
The /train command was also added, so that the avatar can be trained by other element masters. It takes 90 seconds and requires being close to each other.
Other updates were commit-ed on git :D