Added the .jar with more bending moves into the releases folder for github, shipped again!
SHOUTOUT TO https://codedex.io FOR HELPING ME
I’ve worked [and completed] all of the intro sections for my portfolio, INCLUDING the actual portfolio. It’s basically done, just waiting for some comissioned art and then I can actually post it. In the mean time, enjoy my majestic masterpiece
Zuko, Katara, Toph, Aang, the four elemetns, the spirit world.
I am now using display entities to fix up new moves for the plugin. It now looks much cooler, you can see more at the YT vid. I also am going to fix the readme.md to be able to ship my project. https://youtu.be/O5RkZdJmaKE?si=d5pz1IFUT3K-N1ri
Also now there is a new website for avatarlegacy (bought the domain), at…..
https://avatarlegacy.net!!!!
I was tinkering around with CSS and Java script and now the pixel art looks like it’s fighting. There are some issues with the height of the pixel art, but I’ll manually fix that. My next plan is to make this but for aang, katara and toph, and then actually go into the website!
You may now access the curseforge link at: https://www.curseforge.com/minecraft/data-packs/pirates-n-more/preview
After like 1x10^210393923092300132 years of debugging i’ve fixed the issue with /avatar scores, and now it displays players and THEIR SCORES.
I’ve also fixed skilltree detection, and nation cores.
Now, nation cores will only work above sea level and that’s amazing, and it auto removes them from the place you placed it at if it breaks any rules
Subelement traits are harder to get
There’s now a STAFF which you can glide and RIDE in minecraft!!! It also has a secret recipe, which is amazing
I still ahve to update the wiki at https://alwiki.wisp.uno, but otherwise i’m LOCKED IN
**Currently under review, can be seen at: https://modrinth.com/datapack/pirate-pack **
Enjoy some cooler photos now :)
Long overdue devlog
This datpack incoroporates:
All together to create pirate-like world generation for the popular server PiratesMC (2.5k $ goal met!!!)
The nether and end also have purple and red water oceans, and caves, so people can sail in the nether!
In this devlog, I added all of the features, but there are still errors with startup, and level.dat crashes out if you remove the datapack. Incendium has a native error with the incendium:clock which INCENERATES the server thread and TPS. so that needs to be fixed in the next commit!
I have also worked on a CUTLASSES plugin, which adds cutlasses to the game. This is really cool
In the meantime, enjoy some AMAZING worldgeneration!
Final Release Fail
So my final release failed, however, I got a lot of things done.
Expected release was yesterday, and I did finish lots of the plugin and other stuff for AvatarLegacy. However, on the day of release the permissions and performance screwed up and we had to stop the server. However, we have a new deadline for saturday, with these targets:
Missing Stuff
[-] Permissions
[-] Fixing EnderDragon spawn location
[-] Reset of world
[-] Removal of OreObfuscator + AntiXray
[-] AntiXray resourcepack
[-] Moderator perms
[-] Staff ranks + monthly sub rune
[-] One last skilltree config + make an image
And our shop released! 50$+ of funds from the community! https://avatarlegacy.tebex.io
https://avatarlegacy.wisp.uno
AvatarLegacy v.2
So basically in this commit I added lots of new features such as:
The idea of finding runes and special items in chests, this is how it works:
Instead of auto setting chest loot for unopened chests, the event for setting loot runs when the chest is opened at a high priority and it then uses the chance given from the configuration, and places/doesn’t place special items in the chest.
The /train command was also added, so that the avatar can be trained by other element masters. It takes 90 seconds and requires being close to each other.
Other updates were commit-ed on git :D