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AvatarLegacy

  • 2 Devlogs
  • 5 Total hours

AvatarLegacy is a minecraft server inspired by Avatar: The Last Airbender. It aims to code bending the four elements into minecraft, while keeping performance high. It also has other custom plugins to revamp other aspects of the game such as farming, fishing and food.

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3h 32m 45s logged

Final Release Fail

So my final release failed, however, I got a lot of things done.

Expected release was yesterday, and I did finish lots of the plugin and other stuff for AvatarLegacy. However, on the day of release the permissions and performance screwed up and we had to stop the server. However, we have a new deadline for saturday, with these targets:


Missing Stuff 

[-] Permissions 
[-] Fixing EnderDragon spawn location 
[-] Reset of world 
[-] Removal of OreObfuscator + AntiXray  
[-] AntiXray resourcepack 
[-] Moderator perms 
[-] Staff ranks + monthly sub rune 
[-] One last skilltree config + make an image

And our shop released! 50$+ of funds from the community! https://avatarlegacy.tebex.io
https://avatarlegacy.wisp.uno

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1h 12m 55s logged

AvatarLegacy v.2

So basically in this commit I added lots of new features such as:

  • Adding Skill-Trees
  • A skilltree webeditor so that I don’t have to configure YAML
  • Subelement trait chances
  • Subelement runes

The idea of finding runes and special items in chests, this is how it works:
Instead of auto setting chest loot for unopened chests, the event for setting loot runs when the chest is opened at a high priority and it then uses the chance given from the configuration, and places/doesn’t place special items in the chest.

The /train command was also added, so that the avatar can be trained by other element masters. It takes 90 seconds and requires being close to each other.

Other updates were commit-ed on git :D

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