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Cool_Cat3275

@Cool_Cat3275

Joined July 19th, 2026

  • 18Devlogs
  • 4Projects
  • 3Ships
  • 23Votes
I am a 13-year old tinkerer from Oregon. I love hardware and software projects. Check out my website at wyattmckenzie.com
Ship

I have made a payload map for Team Fortress 2 using hammer. It is my first map I have made in TF2 so I wanted it to be simple. It was kind of challenging finding a good tutorial and making everything work for my application, but in the end it worked!

  • 2 devlogs
  • 5h
  • 1.29x multiplier
  • 7 Stardust
Try project → See source code →
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1h 1m 21s logged

So… Funny thing happened… something went wrong and GitHub decided to delete all of the progress that was not committed… Which was the whole 8 hours of struggle to get file support working… So I am going to come back to files later and make a GUI interface

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8h 8m 31s logged

I am working on getting it to run… what is basically a glorified text file. So I can start breaking it down to other files and maybe make it so other people can make programs for it. Just getting a USB mass storage driver working has taken WAY longer than I thought and am in the middle of debugging it. Anyway, I hope I can finish it soon.

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2h 58m 21s logged

I added achievements!!! And made the Ad loader not spin forever if ad can’t load! (Sorry the screenshot is in the unity editor, it takes A LOT of time to transfer a screenshot from my tablet)

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4h 30m 30s logged

So, I have made the first version of this map, it has a cart, track, The Illuminati, and basic things. Some things I need to add are making The Illuminati spin and bob, adding some actual decoration, and make a readme.md for the REPO. Past that I am pretty much done with it. I just took the screenshot and the texture didn’t load… I will need to fix that… The screenshot with texture is from the VM with the work

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Ship

I made a website that displays a little description of me and gives links to my projects. It was somewhat difficult because I have not done HTML in a while it took some time to warm up. All that is needed to test it is to click the demo link or go to wyattmckenzie.com

Try project → See source code →
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2h 15m 32s logged

I got audio to work! It uses the onboard buzzer to generate a 1000Hz tone for 1500ms. So I have added sound, a sleep function for timed events, and an actual printString function because debugging without a print function is actually torture. I don’t have a photo because nothing changed visually, so here is the photo from before

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21m logged

So, this is my first devlog on the project, this is a OS I built as a project to show off my skills when I get older. Right now, I got it exiting BootServices and into a standalone kernel, it has GOP support and displays the classic NTSC test pattern and a some text that says “WyattOS loaded”. I need to add sound support and some actual interface to it, but it’s a good start

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1h 41m 33s logged

I have added two simple notifications, most of the time came from me trying to get a Apple Developer account, but Apple for some reason said I can’t create an account. The only things before I ship are I need Achievement popups, more achievement, more store items, and to change music due to copyright.

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55m 12s logged

So, I have been working on this for some time (Before I signed up for Starance this has 4 and a half hours on it) and figured that this would be the best place to start my devlog. So I guess I will explain what I have done so far. So far, I have gotten most of the main loop down, I got the title screen, the actual game screen, the store, and I even added Unity LevelPlay because it is new and exiting. I also have a chest spawn every ~100 sec and when you click on it you can either get the basic reward or watch ad for 3x the reward, most of the time on this devlog is from me making a screen to show the ad load failed when it fails to get an ad. Some things that are next on my list are adding achievements, more store items, making it compile for more than just android, and changing the music because if Nintendo finds out I am using Wii music, which is the best music, I don’t think they would be happy. Anyways, that’s it for my starting devlog, I hope I will get some binary’s compiled for more than just android soon.

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