Added more flare and made the golden cat a random chance per second rather than every so often seconds
Added more flare and made the golden cat a random chance per second rather than every so often seconds
Removed ads and added an extra start screen so that the web browser starts audio support before playing the game
I got it to run on web at https://wyattmckenzie.com/catclicker/index.html! I need to add a screen to initiate the audio and remove the ad support for web because if you click anything that loads an ad normally, it will stay stuck at the loading screen.
Got the texture fixed, also added installation scripts to make installation easier. I think it is ready to be shipped once I add a demo video
So… Funny thing happened… something went wrong and GitHub decided to delete all of the progress that was not committed… Which was the whole 8 hours of struggle to get file support working… So I am going to come back to files later and make a GUI interface
I am working on getting it to run… what is basically a glorified text file. So I can start breaking it down to other files and maybe make it so other people can make programs for it. Just getting a USB mass storage driver working has taken WAY longer than I thought and am in the middle of debugging it. Anyway, I hope I can finish it soon.
I added achievements!!! And made the Ad loader not spin forever if ad can’t load! (Sorry the screenshot is in the unity editor, it takes A LOT of time to transfer a screenshot from my tablet)
So, I have made the first version of this map, it has a cart, track, The Illuminati, and basic things. Some things I need to add are making The Illuminati spin and bob, adding some actual decoration, and make a readme.md for the REPO. Past that I am pretty much done with it. I just took the screenshot and the texture didn’t load… I will need to fix that… The screenshot with texture is from the VM with the work
I got a total of 5 jokes and 5 facts that are randomly selected and am going to add a game menu
I am working on adding some jokes and facts, got a main loop down, just need to add random joke generator
Made the test display a loading screen afterward.
Ok, I think that is good, I added more to my description.
I finished the first draft of it. I think it is really close to done.
I got audio to work! It uses the onboard buzzer to generate a 1000Hz tone for 1500ms. So I have added sound, a sleep function for timed events, and an actual printString function because debugging without a print function is actually torture. I don’t have a photo because nothing changed visually, so here is the photo from before
So, this is my first devlog on the project, this is a OS I built as a project to show off my skills when I get older. Right now, I got it exiting BootServices and into a standalone kernel, it has GOP support and displays the classic NTSC test pattern and a some text that says “WyattOS loaded”. I need to add sound support and some actual interface to it, but it’s a good start
I have added two simple notifications, most of the time came from me trying to get a Apple Developer account, but Apple for some reason said I can’t create an account. The only things before I ship are I need Achievement popups, more achievement, more store items, and to change music due to copyright.
So, I have been working on this for some time (Before I signed up for Starance this has 4 and a half hours on it) and figured that this would be the best place to start my devlog. So I guess I will explain what I have done so far. So far, I have gotten most of the main loop down, I got the title screen, the actual game screen, the store, and I even added Unity LevelPlay because it is new and exiting. I also have a chest spawn every ~100 sec and when you click on it you can either get the basic reward or watch ad for 3x the reward, most of the time on this devlog is from me making a screen to show the ad load failed when it fails to get an ad. Some things that are next on my list are adding achievements, more store items, making it compile for more than just android, and changing the music because if Nintendo finds out I am using Wii music, which is the best music, I don’t think they would be happy. Anyways, that’s it for my starting devlog, I hope I will get some binary’s compiled for more than just android soon.