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M8000

@M8000

Joined May 31st, 2026

  • 27Devlogs
  • 2Projects
  • 1Ships
  • 15Votes
Open comments for this post

1h 45m 42s logged

Changes

  1. Fixed minor volume and playing issues in Music Player autoload script
  2. Downloaded and added Background Music for title screen and levels, with fade effects
  3. Added a few preliminary sound effects

Future Update

  1. Confirm that the BGM loops properly
  2. Add a pause overlay, with return to title screen button (minecraft?)
  3. More sound effects
  4. Add a portal animation
  5. Update tilemap textures in levels
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Open comments for this post

33m 23s logged

Changes

  1. Limited max fast forward speed to 10x
  2. Limited max date range to 1 day back and forth from current time (TLE’s expire)
  3. Bugfix on interpolation not updating when timeline was scrubbed to a previous date.

Next Update

  1. Try to reduce lag
  2. Faster updates
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Open comments for this post
Reposted by @M8000

41m 50s logged

Changes

  1. Removed caching Space-Track cookie
  2. Added a GitHub repo badge
  3. Replaced .png Info and Menu icons with .svg files
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Open comments for this post

41m 50s logged

Changes

  1. Removed caching Space-Track cookie
  2. Added a GitHub repo badge
  3. Replaced .png Info and Menu icons with .svg files
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Open comments for this post
Reposted by @M8000

1h 3m 57s logged

Changes

  1. Added vercel speed analytics
  2. Fixed and muted some errors and warnings regarding npm packages
  3. Added a list of full launch site names, displayed instead of the code.

Future Updates

  1. Add a github link/watermark (idk what it’s called) somewhere
  2. Fix issue where camera/satellites glitch when time is sped up (limit timeline, speed)
  3. Reduce loading times and lag
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Open comments for this post

1h 3m 57s logged

Changes

  1. Added vercel speed analytics
  2. Fixed and muted some errors and warnings regarding npm packages
  3. Added a list of full launch site names, displayed instead of the code.

Future Updates

  1. Add a github link/watermark (idk what it’s called) somewhere
  2. Fix issue where camera/satellites glitch when time is sped up (limit timeline, speed)
  3. Reduce loading times and lag
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80
Open comments for this post

1h 2m 48s logged

Changes

  1. Moved the countries list and country to launch site mapping from blob store to json file
  2. Added vercel analytics
  3. Details sidebar now shows full country name

Next Updates

  1. Add json file of site names
  2. Show full site name in sidebar and search
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Open comments for this post

1h 8m 34s logged

Completed options functionality

Changes

  1. Made the config dictionary global
  2. Made the options menu functional by saving to file and loading on game start
  3. Updated readme
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Open comments for this post

1h 7m 40s logged

Changes

  1. Finished tutorial slides
  2. Started work on the options menu

Will need to complete functionality, and sync with the preferences save file.
Might also make a controls menu to change keybinds.

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Open comments for this post

1h 8m 34s logged

Changes

  1. Made a small animation in the title screen where the background slides with user selected option
  2. Updated the code for tutorial panel
  3. Started working on designing the tutorial
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Open comments for this post

16h 43m 44s logged

Made a 3 levels and interactables, along with completing the ghost respawning system with interactions

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Ship

A satellite tracking website with features to filter, see location details, and see motion in real time.

The most difficult part of the project was removing the lag, since tracking 18,000 satellites in real time is very computationally expensive

  • 17 devlogs
  • 32h
  • 16.56x multiplier
  • 527 Stardust
Try project → See source code →
Open comments for this post

6h 33m 50s logged

Changes

  1. Fixed orbital calculations not auto updating
  2. Added interpolation
  3. Add location and position details in right sidebar
  4. Cleanup changes and minor refactor with the webworker.
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Open comments for this post

1h 47m 7s logged

Fixes

  1. Cleaned up dead/burnt up satellites from db
  2. Minor fix in behavior of select all buttons
  3. Documented code, ts was seriously getting too complicated

Major update - WebWorkers

Managed to kinda deal with the lag by using WebWorkers. This means panning around the globe will be smoother, but in exchange, the satellite motions look framier as they are throttled.

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Open comments for this post

1h 45m 37s logged

Changes

  1. Added satellite images for groups of satellites!
  2. There are now options to select and deselect all in the countries and sites menu.
  3. Searching by name now works. (literally forgot to implement this while working on filters)

Images

It’s impossible to individually get images for all 18,000 satellites, especially since most of them don’t have images or are classified. So here, I just used generic images for as many classes of satellites as possible. For example, all Starlink satellites have the same image, and all Russian COSMOS (military) satellites have a general depiction of the cosmos satellites. I tried to get the most accurate images for each group, but many are still artistic representations.
All satellites not in any group fall back to a generic image


Next step

GET RID OF THE LAG!
This has been pending for a long time, finally will work on it now.

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Open comments for this post

2h 43m 48s logged

Changes

  1. Changed map to MapTiler from Open Map
  2. Added tracking when you select a satellite. Camera automatically follows the satellite
  3. Tracking also shows the orbital trajectory in red
  4. Fixed a stupid bug where I added throttling to improve the performance, but that only reduce fps :/

Next Steps

  1. Add satellite images (idk how to do that for 18,000 satellites)
  2. Classify satellites and filter by category
  3. Color according to category
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Open comments for this post

3h 0m 33s logged

Learning and making a project in godot for the first time with this game.
I already have a bare bones prototype of this project in unity, but since godot’s design system is vastly different(atl for me), porting and refining the project while learning will take some time

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Open comments for this post

2h 11m 4s logged

Updates

  1. Major CSS & color overhaul!
  2. Added the preview of the list of satellites returned by search, now need to make it dynamically added by js

CSS and color designing is difficult, this update took quite a while…


Next

  1. Make the list functional and clickable
  2. Show satellite details on click
  3. Trajectory tracking

Try out the preview at nadir-space.vercel.app!

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