Made a 3 levels and interactables, along with completing the ghost respawning system with interactions
Managed to kinda deal with the lag by using WebWorkers. This means panning around the globe will be smoother, but in exchange, the satellite motions look framier as they are throttled.
It’s impossible to individually get images for all 18,000 satellites, especially since most of them don’t have images or are classified. So here, I just used generic images for as many classes of satellites as possible. For example, all Starlink satellites have the same image, and all Russian COSMOS (military) satellites have a general depiction of the cosmos satellites. I tried to get the most accurate images for each group, but many are still artistic representations.
All satellites not in any group fall back to a generic image
GET RID OF THE LAG!
This has been pending for a long time, finally will work on it now.
Created the right sidebar for details!
Learning and making a project in godot for the first time with this game.
I already have a bare bones prototype of this project in unity, but since godot’s design system is vastly different(atl for me), porting and refining the project while learning will take some time
Made the list of satellites!
CSS and color designing is difficult, this update took quite a while…
Try out the preview at nadir-space.vercel.app!
Finished the code to retrieve search results from the backend! Also filled in more sections of the sidebar.
Next - show the search results in the scroll region, and handle search page flips.
Added filters for launch site. Launch sites are populated automatically based on whichever countries are selected.
Suggestions and improvements on GUI design are welcome!
Next steps - Get the filtered satellites from the backend, and display them below the search filter on the sidebar as item boxes.
Will also need to add trajectory tracking later.
Working on some backend code for filtering satellite entries…
This feature may take some time
Started work on the filter sidebar (suggestions on design improvements pls!!)
Working with CSS is horrible, it takes me way too long to make a simple element fit properly..
Added the layouts for the search and info sidebar
Next - populate the sidebars, first with the search function
Successfully rendered the satellites as moving dots!
Now working on the GUI, including trajectory tracking, filtering, and loading screens.
Managed to write an API endpoint to retrieve satellite ID’s based on filters, will be used later in the frontend
Next step - render the satellites as dots.