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xon172694

@xon172694

Joined July 13th, 2026

  • 2Devlogs
  • 2Projects
  • 2Ships
  • 30Votes
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Reposted by @xon172694

77h 9m 16s logged

1—this i my most favourite part of the game and i burnt myself for thisbut i love the end result»»

sooo where do we beginnn…

alr so this is the end of the whole story you get the moonstone and run for your daughters life

the lighting took the most of it i wanted to give it tht pinteresty glow which wasony possible with this guy https://github.com/Zylann/godot_voxel i mean it such an fab tool thanks man and yeahh that gave it to me the stairs part might annoy you bcz it annoyed me aswell but hey its a game and it is supposed to challenging whatever just check it out

2— ok so the entry level, so the thing that took most of the time was the desighn ofthe whole level aswell as the the mechanics

desighn: i was really confused about how i should start it and how do i make everything good and nice and a pretty good horror game that someone even likes and thats whr i hit the creators / devs block whatver y call it but them i thought that fu*k it lets just see what already worked and put my own tongue in it so backrooms is what came to my mind and i tried recreating that with my own artistic choices the fuses the keys the all kinda crowbar and stuff mechanics and yeahh i might irritate you with the fact of fining these things i mean they are infront of you but also kinda not so ahppy figuring out ma man

the keys an th crowbar and the fuse part: again the thing was that im not A VERY GOOD COER AND SO NEW TO GAME DEV AND THE KEY MECHANICS THE FUSE MECHANICS THE BULKHEAD ALL GOT ME AGAIN BUT WHEN THERE IS A WILL THERE IS A WAY I JUST LAYED OUT THE DESIGHN MESSED WITH MY HEAD, ASKED HELP FROM THESE YT GODOT GODS AND we were so backkkkk

the visual context below ik y like visuals mor than these lame azz textsss also there is almond milk in the game incase you get tired

Spoiler warning…. if you are finding the last key its over here {hint} so that y give me a lott of gold and make my cpu better so that i make more amazing projects like these

babyeee enough context for now

3— ALRR MY VISUALLY MOST FAVOURITE SCENE THIS IS THE SECONG VISUALLY FAV THE FIRST IS YET TO COME….
So the vault scene

Moths & mices: these are the two thigs which i learned to animate move aroud and give a little to the environment again meshing them notating them burned me out and heatd me and my hardware both up but eventually it turned out pretty good i used the help of git reps brackeys tuts and also there is this guy named omni gox something he makes really good yt tuts and bcz of these all awsome dudes a little mind of mine and a hecktick amount of trial and error and we diddditttttttttttttt……

4— Alrrr so now we talk about the house scene and the things that i wporked on….

Fake taxi (fake exit and the real exit*): so the thing was thatafter the player does all the tasks in thisscene then he get two oors and he has to choose between them one is thefake exit which gets him killed and the other one lets him pass through the level wohooo and that stupid thing messed me over bcz im shit at technicalities but again wehave yt the saviour and yeahh we figured it out the problem was that i was not ale to understan how do i link two doors in th same scene to two different places….

i also aaddded cool tables the always biting plant as an metaphor and almod milk for energy just check the game out itlll all make sense for ya….

4
1
145
Ship

i just made it cause i wanted something that actually feels off like a vhs style game with kind of an psycological horror not jumpscare spam shi. the butterfly is the daughter guiding you through stuff its not accurate bcz she aswell is messed up bcz ofcccc she is sick what do you evenm expect a sick little girl to do for you

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  • 77h
  • 14.10x multiplier
  • 141 Stardust
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77h 9m 16s logged

1—this i my most favourite part of the game and i burnt myself for thisbut i love the end result»»

sooo where do we beginnn…

alr so this is the end of the whole story you get the moonstone and run for your daughters life

the lighting took the most of it i wanted to give it tht pinteresty glow which wasony possible with this guy https://github.com/Zylann/godot_voxel i mean it such an fab tool thanks man and yeahh that gave it to me the stairs part might annoy you bcz it annoyed me aswell but hey its a game and it is supposed to challenging whatever just check it out

2— ok so the entry level, so the thing that took most of the time was the desighn ofthe whole level aswell as the the mechanics

desighn: i was really confused about how i should start it and how do i make everything good and nice and a pretty good horror game that someone even likes and thats whr i hit the creators / devs block whatver y call it but them i thought that fu*k it lets just see what already worked and put my own tongue in it so backrooms is what came to my mind and i tried recreating that with my own artistic choices the fuses the keys the all kinda crowbar and stuff mechanics and yeahh i might irritate you with the fact of fining these things i mean they are infront of you but also kinda not so ahppy figuring out ma man

the keys an th crowbar and the fuse part: again the thing was that im not A VERY GOOD COER AND SO NEW TO GAME DEV AND THE KEY MECHANICS THE FUSE MECHANICS THE BULKHEAD ALL GOT ME AGAIN BUT WHEN THERE IS A WILL THERE IS A WAY I JUST LAYED OUT THE DESIGHN MESSED WITH MY HEAD, ASKED HELP FROM THESE YT GODOT GODS AND we were so backkkkk

the visual context below ik y like visuals mor than these lame azz textsss also there is almond milk in the game incase you get tired

Spoiler warning…. if you are finding the last key its over here {hint} so that y give me a lott of gold and make my cpu better so that i make more amazing projects like these

babyeee enough context for now

3— ALRR MY VISUALLY MOST FAVOURITE SCENE THIS IS THE SECONG VISUALLY FAV THE FIRST IS YET TO COME….
So the vault scene

Moths & mices: these are the two thigs which i learned to animate move aroud and give a little to the environment again meshing them notating them burned me out and heatd me and my hardware both up but eventually it turned out pretty good i used the help of git reps brackeys tuts and also there is this guy named omni gox something he makes really good yt tuts and bcz of these all awsome dudes a little mind of mine and a hecktick amount of trial and error and we diddditttttttttttttt……

4— Alrrr so now we talk about the house scene and the things that i wporked on….

Fake taxi (fake exit and the real exit*): so the thing was thatafter the player does all the tasks in thisscene then he get two oors and he has to choose between them one is thefake exit which gets him killed and the other one lets him pass through the level wohooo and that stupid thing messed me over bcz im shit at technicalities but again wehave yt the saviour and yeahh we figured it out the problem was that i was not ale to understan how do i link two doors in th same scene to two different places….

i also aaddded cool tables the always biting plant as an metaphor and almod milk for energy just check the game out itlll all make sense for ya….

4
1
145
Ship Changes requested

Snapludo is a game that i decided to make after getting hell bored out o the normal ludo it is different and more fun ig. —you get to take a snap of yourself and your friends which will be cutted and put as you in the gameas players like a literal cut-outpick of yourself. —there is a bear who will satch your peices and then afterwards its his own choice if he wants to give it back or no soowe have that twist aswell. —the next thing is that of the snap feature randomly youll be snapped with another player and woallah the game is now a whole different thing you can go from nothing to the end or the vice-versa. —the game can back stab you or give you bonus points. —and these much of twists along with hilarious music running in the bg and the sound-effects damnnn if you are not fimiliar with dark humour please turn the soun efects of and these sound effects and mechaniced on the bases of like when you go close to the player or there is an intense catchup or youjust saved yourself by a litlle –––––––––––––––––––––––––––––––ENJOYYYYYYYYY:)

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  • 8h
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7h 34m 2s logged

it too hecktik to post too many devlogs so immma say everything in one rn im working on the ideation of the game, like how to make it different from the real ludo and getting the pngs and kinda workaround stuff out for pngs, 2>ilearned how to make the dice roll got the cutouts for the dice gave it a futuristic kinda look 3> Figured out the backstab and bonus and move forward manipuate kinda features that i wanted to add 4> added this panda who take peices from you sometimes and then its his choice if he wants to give back or no 5> i added this hilarious musc and sound effects when the players are too close hope you like it……

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