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Oren

@Oren

Joined June 1st, 2026

  • 6Devlogs
  • 5Projects
  • 1Ships
  • 15Votes
I'm Oren, also known online as CrownSheep. I'm 15 and self taught in Java, C# and Python, I also do a bit of JavaScript.
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4h 3m 40s logged

First version of the simulation

I am aware that it’s not the most advanced or anything like that but I watched the video and thought, “Wait, it will be really fun to try and recreate it”, so here we are.
I tried to copy what was done in the video as best as I could, he explained it well but I mostly followed the code snippets that were included at the top and converted them into my setup in monogame. I will probably add some more things in the future!

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3h 47m 11s logged

I ported the project to fabric!!!

although only 1.20.1 for now, I’m planning to release it for more versions in the future, especially the newer ones.

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2h 36m 35s logged

So I first started by scanning all of the cards so when the full app is eventually done it will have data to work with. I know most people would usually make the app and then get the data, and I agree that it is more logical but I wanted to challenge myself with this first.

Initially I tried using the Gemini API to scan the cards of the physical deck and put the data into a file/database, which worked fine and gave good results but I struggled with the rate limits it offers. I also tried using both Qwen and Gemma as a local LLMs to avoid said rate limits but they gave not so good results while also being quite slow on their outputs at least using LM Studio, and for 400 cards speed is really important.

I tried promting in both English and Hebrew but both gave non perfect results and were equally as slow (the video is at 4x speed):

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I made a Minecraft mod from the concept presented in this video https://www.youtube.com/watch?v=L1i4izl25V4. This is a project I started two years ago and I now moved it into a multi-loader project, and actively working on porting it to more versions and modloaders and improving it in general. It was one of the first mods I've worked on although simple it was very fun. It is already released for 1.19.2 and 1.20.1 forge on CurseForge and Modrinth.

  • 1 devlog
  • 10h
  • 9.63x multiplier
  • 96 Stardust
Try project → See source code →
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9h 58m 3s logged

This is a minecraft mod I started working on about two years ago, I now transformed it by using what’s called a Multi-Loader project instead of managing different projects for each minecraft version and mod loader I have them all grouped in up in one editor, even with auto publishing if I set it up!

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