day 7 i think of making the game imposter : i mainly fixed bugs and finished the vewing ur role (word) part and what is left is the timer and voting and also hints for imps
day 7 i think of making the game imposter : i mainly fixed bugs and finished the vewing ur role (word) part and what is left is the timer and voting and also hints for imps
Day5 of making the party game imposter (every body gets a word except the imps and they try to blend in): i fixed the bugs that happen because of the stupid mobile browsers and also limited the num of ims and forced user to enter at least three player names to porceed
Day4 of making the party game imposter (every body gets a word except the imps and they try to blend in): today i didnt do much either i js connected the settings page to js
Day4 of making the party game imposter (every body gets a word except the imps and they try to blend in): today i was tired so i didnt do much i js made the function to open the main game window , pictures below from the last 3 days
DAY3 of making the party game imposter (everybody gets a word exept the imposters and they try to blend in): so today i made a select function for the categories and i started working on the game parameters page and i also modified the inputs , and i discovered a few bug and tryed to fix them but i was tired so tommorow me will have to deal with it
day2 of working on the party imposter game (everybody gets a word except imposters): so today i finished the function to add players it had a style issue and i worked on the categories page , am happy with how it all looks you can check it out and tell me if i should modify anything , the link for the website https://halithsn2000-lab.github.io/imposter/ for know it is just mobile so if ur on pc you should use developer tools
day 1 of making the imposter game (every body has a word exept the imps and they try to blend in ) : today i worked on the landing page and added a function to add players and remove them it still needs a little work , but so far so good and am happy with how the ui is looking if u have any suggestions let me know and here is the link if you want to check it out https://halithsn2000-lab.github.io/imposter/ (mobile only or you can use developper tools)
fixed some bugs and tryed to make it responsive but gave up
now it supports scaling the X and Y so even is simulation gets big it still fits ur screen , and u can run one or more projectiles after each other with a working scale
done with the bare logic and display just need to make them look good