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legolucas

@legolucas

Joined June 25th, 2026

  • 11Devlogs
  • 2Projects
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7h 35m 10s logged

hi guys today i built the screen that runs actually on the sorting machine it communicates with the rasberry pi python scripts and the rasberry pi script i now will go on with the pak een blokje and the inventaris screen

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9h 15m 58s logged

hi guys these days i was building on the search system it is done but i need to change some small systems like the size of the words the player refs etc but i will build that later and after that i am done with the inventory tab, wat i actually build is i downloaden a csv file of briclink with allt the lego bricks ever and i use that to search between that and i used toggles for modified hinges etc and i build a grid so you can give the size off a brick and then he searches it i am happy with the end resut, and hopfully i see you at the next one

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1h 47m 53s logged

i just build the system for 2 sides of the sorting machine with screen wissel and with a title and the wissel screens took al long time because with the grid layout and it moved both to 1 side but i got it right now i will search how i can add the bricklink database to unity for the system that you can assign a brick to a cup

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2h 43m 11s logged

hi today i build a grid for all the cups of lego there are 500 on each side and i now made a system with all the cups on a grid as buttons with a zoom system and i tried really hard but only the first layer moved the rest not i eventualy fixed it with a tip of ai.

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6h 53m 51s logged

hi today i finished the simulation tab with the ui with the sliders of the pace of the rotating speed and the time that it takes to drop and i build an system that claculates the system of how many bricks per hour there is going trough the machine i am happy that it works and now i will go on with an other tab

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9h 2m 19s logged

hi it took really long to get it right with the rotating with the bricks with the colliders and the scanning of the brick it finnaly works but now i wil work out that it does not work real good with the falling of the bricks i have now that if the collider is touching the brick the brick becomes a child of the carousel but it is not like real life twisted so i will tweak with that but it worked with implementing the brickognize api. i have implemented a system that it uploads a image of the top and the bottom of the brick and trows it both in brickognize i used ai to get it right with the api because i could not get i working but now it workes i ended up using a python script in unity for the ap

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6h 25m 8s logged

sorry that i took so long i tried many different ways with joints etc but did not work i ended up with do ing the simulation of the carousel with the transform and i also made a system that if there where bricks on the fall range of a other c chanel that c chanel would not move so no peaces would get on top of each other and every brick gets from a pile to one brick at a time on the carousel i wil tommorow add the immage taking of the carousel with opencv and the brickognize api to recognize the leg brick and then i am done with the simulation

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1h 23m 48s logged

this time i build the simulation with the c chanel rotating around with a script and the spawning of the lego brick but the bricks dont have many tracktion so i now will test different mass and other thing, it took a long time getting all the mesh colliders and rigidbody’s right i am happy that it works now

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1h 17m 25s logged

today i made a start with the unity simulation and i inserted my 3d model of the c chanel i made in fusion 360. i also made a camera script that you can vieuw from different angels and zoom

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53m 55s logged

i started with building my lego sorter app i am also designing the lego sorter in fusion 360 and building it from lego, today i almost finnished the fusion 360 model and i build the start of the project in unity with simpel buttons that go to scenes

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