hi guys today i built the screen that runs actually on the sorting machine it communicates with the rasberry pi python scripts and the rasberry pi script i now will go on with the pak een blokje and the inventaris screen
hi guys today i built the screen that runs actually on the sorting machine it communicates with the rasberry pi python scripts and the rasberry pi script i now will go on with the pak een blokje and the inventaris screen
hi guys these days i was building on the search system it is done but i need to change some small systems like the size of the words the player refs etc but i will build that later and after that i am done with the inventory tab, wat i actually build is i downloaden a csv file of briclink with allt the lego bricks ever and i use that to search between that and i used toggles for modified hinges etc and i build a grid so you can give the size off a brick and then he searches it i am happy with the end resut, and hopfully i see you at the next one
i just build the system for 2 sides of the sorting machine with screen wissel and with a title and the wissel screens took al long time because with the grid layout and it moved both to 1 side but i got it right now i will search how i can add the bricklink database to unity for the system that you can assign a brick to a cup
hi today i build a grid for all the cups of lego there are 500 on each side and i now made a system with all the cups on a grid as buttons with a zoom system and i tried really hard but only the first layer moved the rest not i eventualy fixed it with a tip of ai.
hi today i finished the simulation tab with the ui with the sliders of the pace of the rotating speed and the time that it takes to drop and i build an system that claculates the system of how many bricks per hour there is going trough the machine i am happy that it works and now i will go on with an other tab
it worked now the ai almost always sees the brick good because we let the brick fall a bit longer with a timer
hi it took really long to get it right with the rotating with the bricks with the colliders and the scanning of the brick it finnaly works but now i wil work out that it does not work real good with the falling of the bricks i have now that if the collider is touching the brick the brick becomes a child of the carousel but it is not like real life twisted so i will tweak with that but it worked with implementing the brickognize api. i have implemented a system that it uploads a image of the top and the bottom of the brick and trows it both in brickognize i used ai to get it right with the api because i could not get i working but now it workes i ended up using a python script in unity for the ap
sorry that i took so long i tried many different ways with joints etc but did not work i ended up with do ing the simulation of the carousel with the transform and i also made a system that if there where bricks on the fall range of a other c chanel that c chanel would not move so no peaces would get on top of each other and every brick gets from a pile to one brick at a time on the carousel i wil tommorow add the immage taking of the carousel with opencv and the brickognize api to recognize the leg brick and then i am done with the simulation
this time i build the simulation with the c chanel rotating around with a script and the spawning of the lego brick but the bricks dont have many tracktion so i now will test different mass and other thing, it took a long time getting all the mesh colliders and rigidbody’s right i am happy that it works now
today i made a start with the unity simulation and i inserted my 3d model of the c chanel i made in fusion 360. i also made a camera script that you can vieuw from different angels and zoom
i started with building my lego sorter app i am also designing the lego sorter in fusion 360 and building it from lego, today i almost finnished the fusion 360 model and i build the start of the project in unity with simpel buttons that go to scenes