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9h 2m 19s logged

hi it took really long to get it right with the rotating with the bricks with the colliders and the scanning of the brick it finnaly works but now i wil work out that it does not work real good with the falling of the bricks i have now that if the collider is touching the brick the brick becomes a child of the carousel but it is not like real life twisted so i will tweak with that but it worked with implementing the brickognize api. i have implemented a system that it uploads a image of the top and the bottom of the brick and trows it both in brickognize i used ai to get it right with the api because i could not get i working but now it workes i ended up using a python script in unity for the ap

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