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laupi_oida

@laupi_oida

Joined June 23rd, 2026

  • 22Devlogs
  • 2Projects
  • 1Ships
  • 0Votes
OIDA
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41m 25s logged

Twin!

Did’nt code that much but I made a plan:
The “basic combat” should be similair to Final Fantasy or the Mario and Luigi game. You have a health bar and you enemy has one. Then there is a Action Field where you can do attacks and use items.
Pretty basic, right?

FALSE

Now you think how?
Idk either but there will be more because this is just the “basic combat”

Note: I also tryed to make music loops and it worked well but I have no music right now.

Bye Twin!

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5h 10m 31s logged

TWIN!

First of all: sadly, I cannot make a web version of the game because of the push library and even if i try to do it without the library it won’t work.

But there are also good news:

I made the first boss!

So you cannot fight yet but our first boss Ms. Mauer exists.
I made a cool feature that if you make her mad she drops a stone on you.

I already have a plan for the the fight. It should be similar to cuphead but rythm based.

Think I might add sound
Bye Twin!

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3h 25m 47s logged

BOOOM !!!

Now I have your attention Twin and can tell you about my GREAT changes on the main menu.

1. The loading menu

There is just one chapter for now and I will change the loading menu when I need to. I think I will make it look like the settings menu.

2. The settings menu

You now start with the arrow keys and z and x as the default layout and in the settings you can change it!
I tryed to record it but it is a bit async( I think that’s what it’s called).

Bye Twin!

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3h 25m 56s logged

TWIN!

I made a sign.
But that is not crazy and because of that I made a

main menu

You can already start the game and exit the game.
For the load button I thougth I will not make a safefile but from there you can start into the different chapters, because that’s easier to program and more stable if I make a web export.
For the settings file there will be some audio settings and key bindings.

And i also made custom symbols in my font for arrows and the exit symbol because my default font doesn’t have this.
Bye Twin!

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4h 5m logged

Twin!

During the past few days I hadn’t much time but I made some bug fixes and:

1. a gamescene switch system

This is important later for savestates and for easier debugging and it saves RAM usage (I hope).

2. a dialoge choice system

or whatever this thing from zelda where you can choose an option is

3. the tickle monster

very important.

4. new controls

you can either play with wasd and k and l or with the arrow key and z/y and x

Bye Twin!

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4h 42m 34s logged

TWIN!!!!!!!!!!!!!!!

This is the biggest update in a game about kebab in the entire human history!
Here’s what I added:

1. a new name

Kasimirs Kebab sounds much cooler than everyone wants kebab and it will make more sense later.

2. the tickle monster

Border are boring so if you go out of the map the tickle monster comes (there is no real tickle monster. the game closes it’s self but there will be one next update).

3. an intro

You wan’t a doner kebab but the skewer was stolen and now you best friend hans flies with an jetpack trough the air or something idk

4. a cool Animation

very Cool

5. a cover picture

also very Cool.

I know that was very much and I will try to make a web export so that you can try that crazy story but for now you must watch the video.
Hope you liked it.
Bye Twin!

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2h 16m 53s logged

Twin!

I made some changes.

1. redesigned the textures

The old textures looked pretty boring so I redesigned them and made flowers and grass

2. ySort

For those who don’t know: ySort sorts the draw order based on the y coordinates and what that does you can see in the video.

3. a sick animation

Now you can give Hans a handshake
How cool is that?

That was everything for this devlog.
Bye Twin!

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4h 24m 29s logged

TWIN!

I made BIG changes.

1. a static resolution

Now you can scale the game to whatever size you want because I used the push library to set the resolution to 160x90 and it scales with the window.
Note: If you want to use push and cameraMgr like me, you must change every love.graphics.getWidth() and love.graphics.getHeight() in cameraMgr.lua to if push then camera.w, camera.h = push:getDimensions() else camera.w = love.graphics.getWidth() camera.h = love.graphics.getHeight() end

2. a collsision box for our friend hans

Yeah very BIG change but that’s important

but here comes the biggest addon:

3. A TEXTBOX

I made a system, were you add text to a queue and if the queue is not empty, it shows the textbox and first line of the queue and if you press K it just deletes the first line.
Simple but extremly efficent.
I think I must change the font because the font I use now has a good size but it looks kinda normal and that’s lowk boring.

That was everything for this BIG update.
Bye Twin!

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3h 43m 31s logged

TWIN!

I made Collisionboxes and I made it

WITHOUT A LIBRARY!

It was very crazy and if I have more than 50 collision boxes it begins to lag but
IT WORKS!
I made 3 types of the collision boxes:
1.Player (It walks),
2.Areas (You can walk through ) and
3.Wall (You can’t walk through it).

How wonderful!

The video shows it more or less.

Explanation how I made it:

The collision detection: I use an aabb-collision detection so i check if the coordinates of two boxes are overlapping.
The wall: First in the code, the player is moved. Then the coordinates of the player are given to the collision box of the player. After that the code checks if the collision box of the player overlaps with a wall and if that’s the case than it resets the position or smth like that. (I know I’m good at explaining)

Bye Twin!

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1h 25m logged

Do you think the word camera looks kinda weird?

Yeah I know I should get some help,

but:

I fixed the map and now it’s smooth.
I just must draw every Layer of the map seperate.
And we got this cool guy with cool hat named hans.
Bye twin!

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1h 38m 33s logged

Hi, Twin!

My game has now a map (wow)
It’s pretty ugly but it’s just a prototype so that’s ok.
For the map I used the tiled app (https://thorbjorn.itch.io/tiled)
and Simple-Tiled-Implementation (https://github.com/karai17/Simple-Tiled-Implementation/) to implement it in love.

And then I needed to move the camera and I use the camera script from hump (https://github.com/vrld/hump) for this, but the problem is, that the map doesn’t move and I really just move the map (I think) and that means I must write my own camera script.
But that’s a project for the future.

Bye twin!

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1h 24m 52s logged

Hello Twin!

I wanted to make a game.
I don’t have a big plan but it should include kebab because Everyone wants Kebab.
I also want to challenge me so use no Gameengine just love2d or LÖVE or whatever.
For the start I drawed a very Cool player and gave him controls and animations with the anim8 lib.

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2h 58m 34s logged

ForestOS devlog #6

Hello, Moin and Grüezi!
I haven’t posted a devlog in 12 days
because I was busy or something.

Spoiler Warning!

But:

We have our first enemie: The ram eater!
He is completely buggy and
you couldn’t see him in the video but I will fix that.

And first I added some story to the notes,

programmed a Files app, but I currently don’t have
a name for it

and I added some terminal commands
and a crazy Jumpscare.

Try it out now or later or never :(

So that was a pretty messy devlog
and update but anyways,
bye Twin!

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2h 19m 6s logged

ForestOS devlog #5

I made it so,
that at first you have just the welcome window
and you must unlock other windows.
The first window you unlock is the notes app
and you unlock it if you press

The big red button

And i changed the notes content.
Bye Twin!

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3h 9m 35s logged

ForestOS devlog #4

Big News: ForestOS will now get story!

Yesterday I wanted to make a forest themed
game for ForestOS, but then I got the wonderful Idea,
to make ForestOS to a game.

I’ve never saw something like this
and I think it could be pretty fun.

So I made some plans and already and
changed the style and made it a bit darker.

That was it for now and sorry, if my english was bad.
Have a good day Twin✌️

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1h 40m 11s logged

ForestOS devlog #3

World, greetings to you!
You know, I’m kind of a Linux Larper and
of course I need a terminal.
So I made one: ForestBreaker!
There are some commands that the ForestOS Github Repo available,
like forestfetch (the ultimate larper command).
That was it for this devlog. Bye, Twin!

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3h 29m 38s logged

ForestOS devlog #2

World, greetings to you!
ForestOS 1.0 is now out.
And the best part: you can test it.
Just click here: https://laup0403.github.io/ForestOS/
I hope you will test it and find the Easteregg I implemented.
And I also added a new App: the Tincan Phone.
Now you can hear your favorite animals!
(What a blessing)
and you can also call the Callcenter.
(for my german friends)
That was it for this Update and
I would really enjoy, if you would try my site.
Have a very excellent day, Twin!

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43m 46s logged

ForestOS devlog #1

World, greetings to you!
LaupiOS is from the past.
Now I renamed it ForestOS and
and I will focus on a forest theme.
And I redesigned the welcome screen
(hopefully the last time).
And I will now post hopefully more devlogs
because I have summer holidays now.
Anyways that was it for this devlog.
Bye, twin!

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3h 38m 36s logged

LaupiOS devlog #4

World, greetings to you!
I added a new app: Nutnotes!
There I will write something and currently there
is a welcome note and a futures plans note.
I also changed the theme more and I think,
I’ll might change the name and the theme of this project and I made it so the window you tapped last is on top.
And I improved my code more.
That was everything. Bye, twin!

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