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laupi_oida

@laupi_oida

Joined June 23rd, 2026

  • 36Devlogs
  • 2Projects
  • 3Ships
  • 29Votes
OIDA
Ship

What did I made?

I rewrote my game made in LÖVE2D to Godot and added:

  • 3 new Chapters and rebuild of one chapter
  • sounds
  • mobile controls
  • a paywall (because why not)

What was challenging?

The complete rewrite wasn’t actually that hard but some special effects and scene switching was hard, because I tried a different way to switch scenes, than normal.
And audio design was challenging because I’m not so good at it.

What I’m proud of?

I’m very proud of the laser beam in chapter2, the last chapter and the mobile controls, because I think they are good.

  • 10 devlogs
  • 38h
Try project → See source code →
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43m 52s logged

Final Devlog!

Twin I made it!
I had some issues with the scene loading in chapter5 because of how I load chapter4 and chapter5 loads on top of chapter4 then.
And I changed the looping of the sound at the end of chapter5, because it didn’t work on web.
At last I also changed the Github readme and the Itch site.

This was it.
Bye Twin!

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6h 22m 18s logged

TWIN!

This is the last or the second last devlog.
Here’s what i added:

1. Mobile controls

In the settings you can now enable mobile mode.
I think I made it really cool because I made 3 States and in 1 state you can see the arrows,in the other nothing and the complete screen is action1 and in the last you see the question buttons. That works really well I think

2. Sounds

Some sounds are good some sounds are not so good but I think they match the games style and the sounds from the last chapter are really good I think

3. New main menu

It looks the same but now I use buttons instead of areas and you can just control it with mouse or touchscreen and not arrow keys anymore

I’m gonna send the game to my playtesters and see if they find any bugs (they are really good in bug finding)
Bye Twin!

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4h 35m 37s logged

YOOOOOOOOOOOOOOOOOOOO TWIN!!!

It’s done.
I mean the story the game isn’t ready yet
I added the castle and the isn’t Kasimir. Then you go into the kitchen and see a doner kebab. And what then happens I won’t spoiler.

But after that comes:

a paywall

because why not?

But I think the last chapters are a bit empty but I didn’t really had fun at the end. Löve was way more fun.

Now there are the following the tasks:

  • Updating the menu: There aren’t all chapters in the load scene
  • Mobile controls: I want that everyone can play this game and I think mobile controls are necessary (not even all my friends have a PC)
  • Language translation: I want German translation and Latin (just for prank), because that are the only languages I speak except English
  • Audio: I’m really bad at sound but I think some sound will be good!

We are so far but I still don’t see the end.
Bye Twin!

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2h 39m 16s logged

Yo Twin!

The City stands!

The corners look a bit weird but ok.

In the city there are 4 houses and 4 wise man inside that tell you something about Kasimir and if you speak to all of them the gate to the “real valley” opens.

And I also changed the dialog with the doner guy, because the thief is now Kasimir and not a beetle.

The next chapter will become a bit more chill,
but the last chapter will be CRAZY. Trust me.

Ok bye Twin!

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2h 1m 52s logged

Yo Twin!

This time I drew more. Here’s everything I did:

1. I updated the Github readme and itch.io site

2. A smooth transition

When the wall is broken there is a new path. When you go there the scene switches and the wall collapses so you can’t go back.

3. A bit of the town

If you follow the path, you get into the town. This is the third chapter. The game shouldn’t be that long so after that there will come 2 more chapters: The REAL valley and then the castle where the legendary Kasimir sits and there will also be the kebab skewer(yay).

Ok that was everything.

Bye Twin!

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6h 48m 4s logged

Yo Twin!

I must learn to make decisions because now I completely removed the fight system and you just do a puzzle.

The Puzzle

It is just some puzzle I made in PuzzleScript in the computer science lessons and I ported it to Godot but it it is a bit challenging.

The crazy effects are back!

Now after you solved the puzzle Hans comes to you and shows you his cool new gadget.

And here I made also some plans for the future:

Audio - The puzzle and the new Hans scene would be so much cooler and I already have an idea

Translation - For now it should just be German because I speak that and Latin just for prank and I think for other languages I need help but I don’t want to use AI

And I decided I will make the game a bit shorter I hope I will get it to like 30-60 minutes.

Ok, Bye Twin!

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3h 36m 16s logged

UPDATE!!!

Yo Twin!
Finally I have a fight system I like.
Actually it is just a redesign but it looks way better I think.

This time I didn’t put the moves menu on the bottom but on the right side. That makes so much more space and I have big plans with it.
I also removed the health bar and replaced it with a variable in the moves menu because it looks more like a hacker and Klaus looks like a hacker too.
And I made something like paths I think that looks cool.

I also added the Spooky man If I haven’t said this already

And I made a sick new Animation that looks hacky (cool word)

Ok bye Twin!

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1h 34m 34s logged

TWINNNNNNNNNNNNN

I did fixed some textboxes, because sometimes I wrote Ms Mauer and sometimes Ms. Mauer and I did
TWO BIG THINGS:

1. Mouse controls in the menu

because some people didn’t understand it and

2. the new web version

I host the game now on itch.io because it is less complicated and there are less issues but somehow the mouse controls aren’t working right.
(Here try it: https://laupi-oida.itch.io/kasimirs-kebab)

Yeah pretty cool (like the image) , I know and now comes the fight system.
Bye Twin!

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8h 9m 1s logged

BOOM

Yo Twin it didn’t thought that I can remake the game in like 10 hours. But I did it.
I also added a house for Klaus, because that’s a better starting point and the input delay in the menu is gone. Now I’m stuck at the fight system again.
I think it isn’t a secret that the old fight system was just bad.
I brain stormed a bit and have some thoughts in mind that I must combined.
But that’s harder then I thought
But I will brainstorm a bit.

I think switching to Godot was a great decision.
Bye Twin!

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1h 53m 19s logged

Twin!

First of all: Thanks for all the reviews on my project!
Many people reported issues and I want to fix them.
But first:

I will use Godot

Yes I know in the other devlog I said I don’t really had a good time with Godot but somehow it is still the best open source game engine and it somehow really triggered me that GameMaker isn’t open source

What is the current state of the game?

I have already reprogrammed the textbox, the intro map and the player movement and it is SO MUCH FASTER than in LÖVE.
I also saw that you can make like 2.5D graphics and I think this might look cool and I will try this in future.

The issues reported

1. Many People couldn’t open the game

Now that I use godot it will be a better web port and I will host it on itch.io so it should work for anyone

2. Some out of bounce glitches

Yeah I didn’t place the collision boxes well but I will fix this.

3. Many People had problems with the controls

I know I made it a bit confusing. I’ll make little markers at the bottom if you can do something and I will make mouse inputs in the menu.

I will try to remake the game as fast as possible.
Thanks for everything and bye Twin!

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Ship

I developed a rpg game with the framework LÖVE2D using Lua. I made my own textbox queue system, collision system, fight system, menu and you can change the keyboard layout. I learned that it’s important to write clean code and how to automate many processes. And somehow I learned more English than in school (I’m still bad at English).

  • 15 devlogs
  • 48h
  • 9.84x multiplier
  • 460 Stardust
Try project → See source code →
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1h 36m 53s logged

Twin!

I wanted to finish the prototype
It isn’t what it should be but I added a win screen and a game over screen and I changed the default action key to z because most people have qwerty kb and it was y because I have qwertz kb.
There was much I wanted to add but I think love was a great experience
but I must search new Horizons until I find an engine made for me.
Bye Twin!

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3h 3m 11s logged

I give up

Yo Twin!

First of all i figured out how to make a web version and now you can
test the game

But now the sad news

I give up with my plans to make a game with love2d.
I had a great time and love2d but now the it feels like I must reinvent
the wheel (like we in germany say), because I must code everything
myself and it takes so long.

That doesn’t mean I won’t finish Kasimirs Kebab
This is now just a prototype or a beta.

I will just switch my game engine!
I first thought of Godot but I had bad experience and I think I will go
to the game engine I started with:

Game Maker!

I like it and some great games were made with it that are similar to the
game I want to make like undertale, deltarune or forager.
The only thing I don’t like about it is that it isn’t open source but it
only cost 100$ one time for a professional license and I mean that’s
WAY better than Unity or Unreal and you support the developers, but I
won’t sell this game so that doesn’t matter.

You can try my prototype here: https://laup0403.github.io/Kasimirs-Kebab/

What did we learn? - All roads lead to rome.
And bye Twin!

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6h 52m 38s logged

Yo Twin!

After changin the concept of the fight system 4 times I wanted to give you an update on my inprovements.

1. Textbox improvements

First of all I thougth the textbox was a bit boring so I added a read effect and also dots are read slower and thats very cool in some dialogues and you can also skip the reading.

2. A black bar

It doesn’t sound important but on the left if I didn’t0 play at fullscreen there was always a little space on the left where it shouldn’t be and this bar fixes it

3. Spookyman

He’s like an super human because I needed a way to give the player a wepon and he’s kinda cool

AND NOW

4. The fight system

It’s not done yet but I did it like in my last post but the bar with actions is at the bottom and I also automated the drawing. That means it shows always 3 Things and if I add more then it shows arrows as a notification and I can move up or down to see the other actions.
And the Healthbar is like in the last post because I like that design. It was actually not that easy to make the healthbar (or I am dumb) because it is 62 pixels long and I needed to calculate how much the player has left in percent and then I set the healthbar further behind (this is the calculation for anyone wondering: (1-(fight.enemyhealth/fight.maxenemyhealth)) * 62)

I also added my first sound effect for switching the action.

That were some big changes!
Sorry for bad english and

Bye Twin!

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41m 25s logged

Twin!

Did’nt code that much but I made a plan:
The “basic combat” should be similair to Final Fantasy or the Mario and Luigi game. You have a health bar and you enemy has one. Then there is a Action Field where you can do attacks and use items.
Pretty basic, right?

FALSE

Now you think how?
Idk either but there will be more because this is just the “basic combat”

Note: I also tryed to make music loops and it worked well but I have no music right now.

Bye Twin!

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5h 10m 31s logged

TWIN!

First of all: sadly, I cannot make a web version of the game because of the push library and even if i try to do it without the library it won’t work.

But there are also good news:

I made the first boss!

So you cannot fight yet but our first boss Ms. Mauer exists.
I made a cool feature that if you make her mad she drops a stone on you.

I already have a plan for the the fight. It should be similar to cuphead but rythm based.

Think I might add sound
Bye Twin!

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3h 25m 47s logged

BOOOM !!!

Now I have your attention Twin and can tell you about my GREAT changes on the main menu.

1. The loading menu

There is just one chapter for now and I will change the loading menu when I need to. I think I will make it look like the settings menu.

2. The settings menu

You now start with the arrow keys and z and x as the default layout and in the settings you can change it!
I tryed to record it but it is a bit async( I think that’s what it’s called).

Bye Twin!

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3h 25m 56s logged

TWIN!

I made a sign.
But that is not crazy and because of that I made a

main menu

You can already start the game and exit the game.
For the load button I thougth I will not make a safefile but from there you can start into the different chapters, because that’s easier to program and more stable if I make a web export.
For the settings file there will be some audio settings and key bindings.

And i also made custom symbols in my font for arrows and the exit symbol because my default font doesn’t have this.
Bye Twin!

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4h 5m logged

Twin!

During the past few days I hadn’t much time but I made some bug fixes and:

1. a gamescene switch system

This is important later for savestates and for easier debugging and it saves RAM usage (I hope).

2. a dialoge choice system

or whatever this thing from zelda where you can choose an option is

3. the tickle monster

very important.

4. new controls

you can either play with wasd and k and l or with the arrow key and z/y and x

Bye Twin!

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