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spa

@spa

Joined June 20th, 2026

  • 5Devlogs
  • 3Projects
  • 1Ships
  • 15Votes
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1h 5m 13s logged

I redesigned and cleaned up the overall UI, including buttons, search results, safety notes, and disposal location cards and gave it a much cleaner look. I also updated the homepage by adding a How it works section, About section, and a footer.

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37m 58s logged

I finished adding disposal information for the remaining categories, including Medicine & Needles, Automotive, Appliances, and Furniture & Bulky Items. I also went through and reviewed all the disposal information for every category for consistency and to fix any typos or grammatical errors.

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38m 28s logged

Cleaned up inconsistencies for disposal information across several items and categories. I fixed up inconsistent wording for hazardous waste locations, safety instructions, and corrected a few disposal details to keep consistency across similar items.

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8h 6m logged

SafeDispose is an Orange County disposal guide I’ve been building to help people easily figure out how to safely dispose of their everyday items. So far, I’ve added multiple categories and sub-categories of items, a search feature, specific disposal instructions backed by sources for each item, a disposal list you can save items to, and a system that matches saved items to Orange County household hazardous waste drop-off locations. I also added Google Maps directions links for the hazardous waste center locations and official source links.

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Ship

I made Gube Roldberg, a 3D physics puzzle game where players place and rotate dominoes to build Rube-Goldberg-style chain reactions. The goal is to knock objects over, score points, build up a multiplier, and reach the goal before the countdown ends.

The most challenging part was definitely making the Unity physics system work properly, especially when restarting or moving on to the next level. I also had to debug many times, especially the placement system, camera movement, and score management. I’m most proud of making a complete playable game, with an in-game tutorial, multiple levels, and good sound effects.

To test the project, you begin with the home screen, which then moves into the tutorial and introduces the main controls and mechanics. You can right-click and drag to move the camera, left-click to place an object, press R to rotate the selected object, scroll to zoom, and hit escape to cancel current object selection. After arranging the dominoes, hit the Start Reaction button to test the chain.

  • 1 devlog
  • 6h
  • 11.23x multiplier
  • 68 Stardust
Try project → See source code →
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6h 4m 18s logged

Started the first prototype of my game, a 3d physics game where you build chain reactions with dominoes, knock them over, and trigger satisfying score combos. There are still a few bugs i need to fix and gameplay issues I need to troubleshoot

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