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rasmus_stenlund

@rasmus_stenlund

Joined June 1st, 2026

  • 12Devlogs
  • 3Projects
  • 3Ships
  • 0Votes
Ship

ChemiBot

ChemiBot is a simple slack bot used for getting info about elements, compounds and some fun facts about a daily element. It has 5 different commands, three of them being connected to a periodic table api.

This was my first ever time making a slack bot and I feel like i have really learned from it and could probably make it without following the guide (at least for the most part). Connecting my bot to the api was the hardest part, but when I figured out how to make one command I could easily make the rest.

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1h 14m 10s logged

Devlog 2

I added all my custom commands and used the periodic table of elements API to get all of the data. It was pretty hard making all of these but the guide definitely helped me. I also made some typos and one thing that I struggled to understand was why some lines were indented, but it turned out that I had, in my responses, left some whitespace which turned into indentation in the app response.

To do

The final things to do are hosting it on HackClub Nest and writing my readme.

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28m 52s logged

Devlog 1

I have now connected my bot to slack and added two simple commands: Ping and Help.

Next steps

The next things I will add are commands that allow the user to get data from the periodic table by using atomic number, get the element of the day and the molar mass of a compound.

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IronWare

This is a WarioWare style game themed around Iron Man getting back through the wormhole to New York City in Avengers. Complete 3 different minigames to finally return through the wormhole or lose all five lives and be stuck in space forever (or try again). All assets used in the game were made by me but were inspired by Marvel and Disney. This project has helped me go from not knowing anything at all about game development to actually having made a full game. There were of course some roadblocks such as typos in my code or not knowing how to do what I wanted at all, such as how to make a fullscreen toggle.

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21m 10s logged

I added a simple settings menu with a fullscreen toggle and finally uploaded my game on itch.io. I had to research how to make the game fullscreen and I found a reddit thread that just cleanly showed it.

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1h 40m 49s logged

I added the third and final minigame and a win/loss screen. I had a lot of trouble making the final minigame since I first didn’t use global position and then won on red, which I couldn’t understand, but it was only on the right side. It turns out I had uses the scale property to shrink win area instead of size, so i had to apply the scale to my size value so that it would work. I think having Iron Man and the wormhole gives a better explanation for the goal of the game and what the win screen means. I think the final thing I will do is add a fullscreen checkbox in the settings menu and then I think I am done.

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1h 6m 39s logged

I added the second minigame, a game where you need to click all arc reactors before the time runs out, and I also made the player sprite flip depending on direction in minigame 1 and added the iron man sprite to main menu. The remaining things I will add are settings, maybe another minigame, a win screen and a lose screen.

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1h 22m 51s logged

I added the first minigame, a platformer minigame where you try to collect all arc reactors before the time runs out. I also drew an Iron Man sprite for the player to control. One thing I got stuck on was that the game wouldn’t move to the first minigame scene. This was because I had typed “.tcsn” instead of “.tscn” in my code. The next thing I will do is flip the sprite based on the players direction and add my next minigame

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1h 15m 54s logged

I added a title screen and a working timer screen for the game and themed them by following the WarioWare mission guide. I also drew an image of Iron Mans arc reactor as the lives icon, since this is an iron man themed game. I think the idea of the game is being Iron Man and trying to go through the wormhole back to NYC, like in the first Avengers Movie.

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35m 20s logged

My project had very long loading times and weird error messages. I tried to fix this by adding a connection to NASA when page loads, and save previously loaded APODs in a cache. There are however sometimes still a bit of loading time and sometimes an error, that is now however out of my control and is instead on NASA’s servers. I also made a unified fetch and load function.

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I have made a new tab page that features the things I think are needed. At the top of the page, there is a clock with the local date and time of the user, and it dynamically updates every second. Underneath is a date selector to view any previous NASA APODs. At the bottom, there is a display of either today’s (default) APOD with title, date and explanation, or the date the user selected. I learned many new things such as how to use Date(), but I struggled a bit to get it to work. I like the style of the website and how it turned out.

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1h 39m 41s logged

I added a date and time display at the top of the page based on the users local time. I also changed some of the colors, styled the date picker and other small polishing. I had some problems figuring out how I could display only what I wanted in the date display, but looking online I found some help om w3schools.

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1h 17m 47s logged

I added some basic styling to the page and made a better html structure. I think the next step is to make date input and button actually work and style them. I did have a hard time trying to figure out why my page wasn’t getting styled, but it turned out to be because I forgot to link the stylesheet in the index.html file…

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1h 19m 14s logged

Added basic structure of website and connection with NASA API as instructed in the guide. Later I will start customizing and maybe adding some more features to it. I am currently displaying the date, title, image and explanation.

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