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radsi

@radsi

Joined June 15th, 2026

  • 12Devlogs
  • 2Projects
  • 2Ships
  • 15Votes
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1h 27m 38s logged

I’ve fixed most of the errors and removed some borken features. So now the game is at least playable x)

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6h 3m 37s logged

I’ve already refactored most of the minigames, then I’ll have to optimize a lot of code and fix a lot of things. 😭

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3h 41m 40s logged

The refactoring is going well. I’ve started by merging the player scripts into one (previously there was one script per minigame) and adapting the minigames. I had considered remaking the game from scratch, but in the end, I decided to fix what I have.

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Open comments for this post

2h 52m 22s logged

I’ve started a refactorization for a game that I made like a year ago.

It’s named “HandWare” and its a wario ware type game where you only use your mouse to move two separated hands

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Ship Pending review

This is a mobile game that uses NFC technology to cast spells and execute actions... This is a very WIP project, I can't event test it on my own phone so I uploaded a showcase video in case someone is interested!

  • 8 devlogs
  • 49h
Try project → See source code →
Open comments for this post

5h 5m 45s logged

New items, enemies, and random events, support for custom music on different map nodes, button to return to the main menu during a run and multiple fixes.

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5h 10m 59s logged

Added a new Layer 3 boss, new events, event-exclusive items and spell unlocks, plus an editor export/import addon. Fixed multiple gameplay and visual bugs, improved random events, and reduced starting HP to 50.

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Open comments for this post

4h 57m 54s logged

Improved enemy SFX, reworked the armor system into a separate bar, added enemy attack damage indicators, fixed the Spell Summon index bug, improved enemy buffs, and added new events.

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Open comments for this post

2h 23m 33s logged

Added seed-based generation, new events and items, improved combat feedback, more sound effects, and fixed multiple bugs.

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5h 26m 21s logged

Added unlock notifications, new random events and boss, improved combat feedback, audio, balancing, and added new enemies, items, and spells.

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4h 1m 24s logged

Added new audio, fixed key gameplay bugs, improved UI (tooltips, inventory scroll, gallery), and expanded content with new items, enemies, bosses, and effects.

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19h 27m 30s logged

Slay the Spire inspired game that uses Android NFC to cast spells and perform actions. Right now im working on the base game before starting to add events, items and so

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