I’ve fixed most of the errors and removed some borken features. So now the game is at least playable x)
I’ve already refactored most of the minigames, then I’ll have to optimize a lot of code and fix a lot of things. 😭
The refactoring is going well. I’ve started by merging the player scripts into one (previously there was one script per minigame) and adapting the minigames. I had considered remaking the game from scratch, but in the end, I decided to fix what I have.
I’ve started a refactorization for a game that I made like a year ago.
It’s named “HandWare” and its a wario ware type game where you only use your mouse to move two separated hands
first alpha release
New items, enemies, and random events, support for custom music on different map nodes, button to return to the main menu during a run and multiple fixes.
Added a new Layer 3 boss, new events, event-exclusive items and spell unlocks, plus an editor export/import addon. Fixed multiple gameplay and visual bugs, improved random events, and reduced starting HP to 50.
Improved enemy SFX, reworked the armor system into a separate bar, added enemy attack damage indicators, fixed the Spell Summon index bug, improved enemy buffs, and added new events.
Added seed-based generation, new events and items, improved combat feedback, more sound effects, and fixed multiple bugs.
Added unlock notifications, new random events and boss, improved combat feedback, audio, balancing, and added new enemies, items, and spells.
Added new audio, fixed key gameplay bugs, improved UI (tooltips, inventory scroll, gallery), and expanded content with new items, enemies, bosses, and effects.
Slay the Spire inspired game that uses Android NFC to cast spells and perform actions. Right now im working on the base game before starting to add events, items and so