Kronoblock Devlog 2
I finished the inventory gui interaction system, or at least the basics of it. I’m starting off simple by first basing it off of Minecraft’s, but I’ll try to add some changes later to make it more unique. Currently, inventories don’t save, so I’ll be adding that later as well. Let me know if you find any bugs with it in after I release an updated build.
Additionally, the weird chunk-edge artifacts like the grass decoration sticking out where it’s not supposed to (due to the mesher not recognizing blocks in unloaded chunks) should be fixed now.
Chunk loading should be a little faster too.