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gerald

@gerald

Joined June 15th, 2026

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2h 3m 59s logged

Kronoblock Devlog 2

I finished the inventory gui interaction system, or at least the basics of it. I’m starting off simple by first basing it off of Minecraft’s, but I’ll try to add some changes later to make it more unique. Currently, inventories don’t save, so I’ll be adding that later as well. Let me know if you find any bugs with it in after I release an updated build.

Additionally, the weird chunk-edge artifacts like the grass decoration sticking out where it’s not supposed to (due to the mesher not recognizing blocks in unloaded chunks) should be fixed now.

Chunk loading should be a little faster too.

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43h 58m logged

Kronoblock Devlog 1

Hello everyone! just want to share a game that I’ve been working on called Kronoblock. It’s a web-based Minecraft-like with (planned) time travel and turn-based combat mechanics. It’s still in very early development, and pointers or suggestions would be appreciated (i have no idea what im really doing).

Currently, it only has some basic features:

  • chunks and basic terrain generation
  • block placement
  • movement & collisions
  • basic entity system
  • basic gui’s: main menu, world menu, inventory

but hopefully I can make some substantial progress. I’m admittedly a slow programmer, so don’t expect the most frequent updates.

To try it out, open the Github repository and follow the instructions to play it there (also read some of the notes there). Questions, feedback, or any form of help are appreciated.

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