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praco

@praco

Joined May 31st, 2026

  • 7Devlogs
  • 1Projects
  • 0Ships
  • 0Votes
Artist and amateur gamedev
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5h 7m 47s logged

Implemented dashing! The dash is handled as a coroutine, meaning it runs over multiple frames without blocking the rest of the game. When the player presses dash, gravity is temporarily disabled and the player is launched horizontally at a fixed speed in the direction they’re facing. Normal movement is locked out for the duration. After a set time the gravity is restored, and the player has to wait through a cooldown before they can dash again.

The dash animation has two parts, one of the player turning into a literal star and the other is the star looping throughout the dash. Took me a long time to implement cuz things kept breaking lol.

Also may have spent 2 hours trying to fix an animation error that had nothing to do with the animator but rather the thing that was checking for the ground.. wasnt actually near the ground. Which led to the player never being grounded… and the animations never starting…. oops.

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1h 11m 52s logged

Animations! i added in the idle, walking and jumping animations. Still need to add the dash animation but i plan on doing that after i finish drawing the backgrounds and tiles. Also added variable gravity for jumping and falling, though i might tweak it more since i want the player to feel weightless.

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3h 25m 30s logged

Worked on the player’s core movement today! I implemented horizontal movement using Unity’s new input system and handled the actual movement in FixedUpdate() by directly setting the rigidbody2D’s velocity. I also added sprite flipping by changing the player’s x scale based on movement direction.

I then implemented jumping with a ground check using an OverlapCircle, so the player can only jump while grounded. Finally, I added variable jump height by cutting the player’s upward velocity when the jump button is released early. 

This is the first time i’m seriously making a game so this took me embarrassingly long lol but well everyone starts somewhere! 

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2h 18m 10s logged

Animation is tough but i’m tougher (somebody save me T-T)
PS: i threw the customisable player out the window for now, maybe ill add it in future updates when I’m done making the game

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3h 0m 19s logged

Have you ever wanted to fight a neutron star? yes those extremely dense dead stars??? or strange stars that aren’t even real but a hypothetical concept???? dont lie ik you have!! well now you can!!!!!! in my new game Starborn™ !!! thank me later

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45m 57s logged

First devlog! designed the main character(s) of my game, where you play as a star. It was quite difficult to come up w a design for a star, but I’m pretty happy with this sketch!! i wanna make it customisable by the player, so maybe ill draw some more variants next. baibai :P

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