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chahatesh

@chahatesh

Joined June 12th, 2026

  • 50Devlogs
  • 12Projects
  • 11Ships
  • 105Votes
hi
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Reposted by @chahatesh

2h 11m 50s logged

Devlog - 4

I know I took a bit long this time too to post a devlog but I am here. I was mainly searching for APIs and all but there are many out there but with too many restrictions or has less rate limits for the free tier. I have stumbled upon one adsb.lol but that gives me a CORS error and I have thought to build a proxy to bypass that and all but before that I have emailed them regarding if it is fine If I do it that way. If you guys have suggestions about it then I will happily accept those. But then I wans’t going to just sit so I coded a hard coded flight details but in a way so that even after I plug in the API link it will still work so my work would not go down the drain. I have coded a panel where it lets you know about flight details and all. I have coded a function which can handle multiple aircrafts by placing the markers where they suppose to be. I will be working on making the information panel a bit better and will make it look professional and all. This is the work I have done till now. Thank you and stay tuned!

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2h 9m 41s logged

Devlog - 5

Ok back to the normal coding session. Today was a big day because I ran a lot of test runs today to make sure the new small and big changes were working and indeed they were working well. Today firstly I added food scarcity which essentially decreases the chances of food regeneration from a standard 25% of the times it is being regenerated to being regenerated only 6% of the time between 20 seconds to 40 seconds. Speaking of time I have finally coded the timer box and it shows how long the experiment is running for. I also added so that you can see when the generation changed and at what second it changed. Then I thought that the data that we are collecting is going to be wasted, so I coded so that it saved that data and the computer remembered until it was refreshed. Then I added a div into the webpage and made so that you can see the results of different experiments after clicking on the end experiment button. Then I added a comparison mechanism where after two experiments the code checks between them and gives you insights whether something went up or down. These are the things I added and next I will be adding environmental controls so that the user can control things. Thank you and stay tuned!

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1h 40m 34s logged

Dev Log 1 - File

I locked in for about an hour and a half and I got quite a bit of work done. In the beginning for like 30 minutes I tried to not use a backend and stuff or a simple Python backend but I realize I’m overcomplicating it. I just grabbed an API key from Convert API and I have used that and made a web dashboard for it.

Currently it only converts HEIC files to PNG. Why you may ask? Because that’s the type iPhones take pictures in and it’s not supported anywhere. If I want to upload pictures to YouTube, Maker World, or even Stardance, I need to convert that and all the other ones are expensive and cost money and I’m broke so no. It works pretty well. All I’m going to work on next is probably adding a dropdown so we can swap between converting files and I think that would work pretty well.

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1h 40m 34s logged

Dev Log 1 - File

I locked in for about an hour and a half and I got quite a bit of work done. In the beginning for like 30 minutes I tried to not use a backend and stuff or a simple Python backend but I realize I’m overcomplicating it. I just grabbed an API key from Convert API and I have used that and made a web dashboard for it.

Currently it only converts HEIC files to PNG. Why you may ask? Because that’s the type iPhones take pictures in and it’s not supported anywhere. If I want to upload pictures to YouTube, Maker World, or even Stardance, I need to convert that and all the other ones are expensive and cost money and I’m broke so no. It works pretty well. All I’m going to work on next is probably adding a dropdown so we can swap between converting files and I think that would work pretty well.

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483
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Reposted by @chahatesh

3h 5m 5s logged

Dev Log 2 - done

Okay I spent about 30 minutes developing a simple system where I can just display all of my work and stuff. That’s kind of it. There are project cards which are really simple to use. There’s a class and a box and then that’s kind of it. I just copy and pasted them for all of my achievements and stuff and then just rearranged them and stuff. I added different texts in all of them. On top of that I also made a dedicated page which just shows all my projects. There are images which I put in Hack Club CBN and I got them that way.

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Ship

I made a cool portfolio page which is useful and fun and it really describes what my personality is. I put in a lot of hard work into this and I have never really made anything this complex or anything this good looking. So I hope you like it

Try project → See source code →
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3h 5m 5s logged

Dev Log 2 - done

Okay I spent about 30 minutes developing a simple system where I can just display all of my work and stuff. That’s kind of it. There are project cards which are really simple to use. There’s a class and a box and then that’s kind of it. I just copy and pasted them for all of my achievements and stuff and then just rearranged them and stuff. I added different texts in all of them. On top of that I also made a dedicated page which just shows all my projects. There are images which I put in Hack Club CBN and I got them that way.

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400
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3h 24m 59s logged

Dev Log 1 - Home

I focused hard for about three hours today and built a really cool start to my project. My idea was to have a clean page that says ‘Hello, I am chahatesh ,’ with a smooth scrolling bar at the bottom. The bar will cycle through things I do, like ‘Hi, I am coding’ or ‘Hi, I am working.’ I got the typing animation to work perfectly on my own! The only tricky part was the background design. I got a little stuck, so I asked Claude to help me make a cool visual effect. I didn’t just copy it, though I made sure to study the code so I actually understood how it worked. I’m really happy with how the design looks!

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3h 24m 59s logged

Dev Log 1 - Home

I focused hard for about three hours today and built a really cool start to my project. My idea was to have a clean page that says ‘Hello, I am chahatesh ,’ with a smooth scrolling bar at the bottom. The bar will cycle through things I do, like ‘Hi, I am coding’ or ‘Hi, I am working.’ I got the typing animation to work perfectly on my own! The only tricky part was the background design. I got a little stuck, so I asked Claude to help me make a cool visual effect. I didn’t just copy it, though I made sure to study the code so I actually understood how it worked. I’m really happy with how the design looks!

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Ship

Asteroid Destroyer is a Survivor.io-themed space shooter that I had a blast making, and I really think you’d enjoy it — so please take some time to play it and try a run or two! (Sorry if it’s a bit laggy, I’m still working on smoothing things out.)

  • 7 devlogs
  • 14h
  • 7.43x multiplier
  • 106 Stardust
Try project → See source code →
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Reposted by @chahatesh

3h 7m 57s logged

Dev Log 6 - Test

So I made a wepons thing when you Lv up you get 3 wepons to get and you have to shouse one and you get it - here is a test and also i have like 4 wepons and 4 upgrades

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3h 7m 57s logged

Dev Log 6 - Test

So I made a wepons thing when you Lv up you get 3 wepons to get and you have to shouse one and you get it - here is a test and also i have like 4 wepons and 4 upgrades

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2h 25m 36s logged

Dev Log 5 - Top bar

So here I have HP sheld LV Dash and Bag. I added the LV and the every time you kill a asteroid you get xp and you get LVs. The dash is a dash wow and we have the bag below it has the stuff we have

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2h 25m 36s logged

Dev Log 5 - Top bar

So here I have HP sheld LV Dash and Bag. I added the LV and the every time you kill a asteroid you get xp and you get LVs. The dash is a dash wow and we have the bag below it has the stuff we have

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1h 11m 43s logged

Dev Log 4 - Death

I added health so health starts at 100 and shield at 50, giving a total of 150 HP, with and shield takes damage first and sheld regenerating over time. An asteroid hit deals 30 damage, subtracting from shield before health, and the player dies when health reaches zero.(I am so smart) I need to add more stuff

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1h 11m 43s logged

Dev Log 4 - Death

I added health so health starts at 100 and shield at 50, giving a total of 150 HP, with and shield takes damage first and sheld regenerating over time. An asteroid hit deals 30 damage, subtracting from shield before health, and the player dies when health reaches zero.(I am so smart) I need to add more stuff

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1h 44m 6s logged

Dev Log 3 - Asteroid

So i worked on adding well the asteroids so now the astroides spawn randolmy and move towards the player and you can aim using your mouse to kill them and you can move using wasd

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3h 22m 59s logged

Dev Log 2 - player

so i make the little player and it can move and fire blue pellets and it looks very cool and i added a star background and it is cool and also i have a little flame at the bottom and also it looks at my mouse

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