Dev Log 10 - Ship 3!!!
What I did was really simple. I just made a dashboard that shows you things that you’ve done today things you have upcoming and your day
Dev Log 9 - update
Okay this took longer than I would expect because the existing thing that I coded was kind of off so I had to add a bunch of things. The CSS was kind of weird but I got it to work. It took a while but I made it kind of like a 3D effect. All that’s left to do is to add the dashboard so you can see what’s happening today but I think it looks decent. I didn’t change its color scheme. I just made it feel more modern and better.
Dev Log 7 - Done
So I made it in to a website and a github page so I am going to ship - https://asteroid-survivor.wasmer.app
(I am very sorry if it is lagging but i tryed a lot to fix it but it did not work sorry again)
Dev Log 6 - Test
So I made a wepons thing when you Lv up you get 3 wepons to get and you have to shouse one and you get it - here is a test and also i have like 4 wepons and 4 upgrades
Dev Log 6 - Test
So I made a wepons thing when you Lv up you get 3 wepons to get and you have to shouse one and you get it - here is a test and also i have like 4 wepons and 4 upgrades
Dev Log - 1
So i made cad files for it and also Made code it was fun and hard i never used steppers so yea
Dev Log 5 - Top bar
So here I have HP sheld LV Dash and Bag. I added the LV and the every time you kill a asteroid you get xp and you get LVs. The dash is a dash wow and we have the bag below it has the stuff we have
Dev Log 5 - Top bar
So here I have HP sheld LV Dash and Bag. I added the LV and the every time you kill a asteroid you get xp and you get LVs. The dash is a dash wow and we have the bag below it has the stuff we have
Dev Log 4 - Death
I added health so health starts at 100 and shield at 50, giving a total of 150 HP, with and shield takes damage first and sheld regenerating over time. An asteroid hit deals 30 damage, subtracting from shield before health, and the player dies when health reaches zero.(I am so smart) I need to add more stuff
Dev Log 4 - Death
I added health so health starts at 100 and shield at 50, giving a total of 150 HP, with and shield takes damage first and sheld regenerating over time. An asteroid hit deals 30 damage, subtracting from shield before health, and the player dies when health reaches zero.(I am so smart) I need to add more stuff
Dev Log 3 - Asteroid
So i worked on adding well the asteroids so now the astroides spawn randolmy and move towards the player and you can aim using your mouse to kill them and you can move using wasd
Dev Log 2 - player
so i make the little player and it can move and fire blue pellets and it looks very cool and i added a star background and it is cool and also i have a little flame at the bottom and also it looks at my mouse
Dev log 1
So for the past day I learnder how to use pygame and made a start screen it is not much but it is cool
Devlog 8 — Ship
Today I focused on polishing Understand and preparing it for release. I fixed remaining issues, tested the important features, and made sure everything was working properly.
I also set up the Electron build process, created the Windows installer, organized the GitHub repo, and prepared everything needed to ship the app.
Understand is now ready for its first Ship
Dev Log 2
I added APOD so that is cool and that is most of what i did also i added a log of what happend becouse i have like 5 Apis so i need some debugging help so i Used my app in beta Understand and it helped (Check my projects)
Devlog 1 – Mission Control
I spent the last two hours turning the project into something that actually feels like a real mission control center. My original idea was to lean into a space theme, and that quickly snowballed into adding way more features than I had planned (as these things usually do).
While searching for APIs, I found an awesome one that tracks the International Space Station in real time. Of course, I had to add it. The website now shows the ISS’s live location on a map, so you can see exactly where it’s flying over Earth. Then I found another API that lists everyone currently in space, because if we’re building mission control, we should probably know who’s on the mission. Finally, I added launch data so you can keep up with upcoming and recent space missions.
The homepage is now set up like a proper Mission Control dashboard, and I’m really happy with how it turned out. Everything is connected and working together surprisingly well. There are still a few tiny bugs hiding in the code somewhere, but they’re nothing a little debugging can’t solve.