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chahatesh

@chahatesh

Joined June 12th, 2026

  • 42Devlogs
  • 11Projects
  • 9Ships
  • 90Votes
hi
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3h 53m 20s logged

Dev Log 9 - update

Okay this took longer than I would expect because the existing thing that I coded was kind of off so I had to add a bunch of things. The CSS was kind of weird but I got it to work. It took a while but I made it kind of like a 3D effect. All that’s left to do is to add the dashboard so you can see what’s happening today but I think it looks decent. I didn’t change its color scheme. I just made it feel more modern and better.

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Ship

Asteroid Destroyer is a Survivor.io-themed space shooter that I had a blast making, and I really think you’d enjoy it — so please take some time to play it and try a run or two! (Sorry if it’s a bit laggy, I’m still working on smoothing things out.)

  • 7 devlogs
  • 14h
Try project → See source code →
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Reposted by @chahatesh

3h 7m 57s logged

Dev Log 6 - Test

So I made a wepons thing when you Lv up you get 3 wepons to get and you have to shouse one and you get it - here is a test and also i have like 4 wepons and 4 upgrades

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3h 7m 57s logged

Dev Log 6 - Test

So I made a wepons thing when you Lv up you get 3 wepons to get and you have to shouse one and you get it - here is a test and also i have like 4 wepons and 4 upgrades

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Reposted by @chahatesh

2h 25m 36s logged

Dev Log 5 - Top bar

So here I have HP sheld LV Dash and Bag. I added the LV and the every time you kill a asteroid you get xp and you get LVs. The dash is a dash wow and we have the bag below it has the stuff we have

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2h 25m 36s logged

Dev Log 5 - Top bar

So here I have HP sheld LV Dash and Bag. I added the LV and the every time you kill a asteroid you get xp and you get LVs. The dash is a dash wow and we have the bag below it has the stuff we have

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112
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Reposted by @chahatesh

1h 11m 43s logged

Dev Log 4 - Death

I added health so health starts at 100 and shield at 50, giving a total of 150 HP, with and shield takes damage first and sheld regenerating over time. An asteroid hit deals 30 damage, subtracting from shield before health, and the player dies when health reaches zero.(I am so smart) I need to add more stuff

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1h 11m 43s logged

Dev Log 4 - Death

I added health so health starts at 100 and shield at 50, giving a total of 150 HP, with and shield takes damage first and sheld regenerating over time. An asteroid hit deals 30 damage, subtracting from shield before health, and the player dies when health reaches zero.(I am so smart) I need to add more stuff

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1h 44m 6s logged

Dev Log 3 - Asteroid

So i worked on adding well the asteroids so now the astroides spawn randolmy and move towards the player and you can aim using your mouse to kill them and you can move using wasd

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3h 22m 59s logged

Dev Log 2 - player

so i make the little player and it can move and fire blue pellets and it looks very cool and i added a star background and it is cool and also i have a little flame at the bottom and also it looks at my mouse

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Ship Pending review

How to Use Understand
Install
If Windows Defender warns you, click More Information → Run Anyway. This happens because the app is not officially signed.
Create Context
Tell Understand what you are working on.
It creates AI-ready context for your projects.
AI Screen Debugging
Use the screen check feature to let the AI view your screen and suggest fixes.

The idea for this app is to help with debugging and make, um, like giving context to AI simpler and easier.

Try project → See source code →
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1h 21m 57s logged

Devlog 8 — Ship
Today I focused on polishing Understand and preparing it for release. I fixed remaining issues, tested the important features, and made sure everything was working properly.

I also set up the Electron build process, created the Windows installer, organized the GitHub repo, and prepared everything needed to ship the app.

Understand is now ready for its first Ship

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2h 16m 41s logged

Devlog 2
Added a Models tab with search, filtering, and a favorites system for quick access. Settings has API keys, color schemes, and per-chat spend limits (e.g., hard cap at $2/chat).
Also some Chat UX updates Clear chat button Redo response Mic button for voice input and i had a button for file uploads (images, PDFs, code) Image generation is not working but I am one it but the pipeline is unstable.
App is functionally complete. Currently fixing tokenizer accuracy for spend limits, file upload edge cases, and image gen reliability. Targeting stable release soon.

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Ship

I made Ex Space it’s a website that is basically a collection of different space-related APIs. There’s an ISS API that pulls live data about the International Space Station like its location and crew info, and there are a few other space APIs as well. All of it is bundled together so anyone can easily access space data from one place. It was a pretty challenging build but it’s just a simple side project focused on making space data accessible.

Try project → See source code →
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50m 18s logged

Dev Log 2

I added APOD so that is cool and that is most of what i did also i added a log of what happend becouse i have like 5 Apis so i need some debugging help so i Used my app in beta Understand and it helped (Check my projects)

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Reposted by @chahatesh

1h 31m 49s logged

Devlog 1 – Learning Backends the Hard Way

Today was mostly spent fighting bugs. I started working on Omni AI, an app that lets you chat with hundreds of different AI models using the Hack Club AI API.

I thought I could connect everything directly from HTML since I’d used other APIs before, but I kept running into CORS errors. That meant I had to learn something completely new: building my own backend with Node.js and Express.

After about 2–3 hours of reading documentation and debugging (none of which Hackatime counted 😭), I finally got it working. Right now, the app can chat with one AI model.

Next up is adding model selection, better Markdown formatting, token cost estimates, spending limits, and hosting the backend on Hack Club Nest. Wish me luck!

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1h 31m 49s logged

Devlog 1 – Learning Backends the Hard Way

Today was mostly spent fighting bugs. I started working on Omni AI, an app that lets you chat with hundreds of different AI models using the Hack Club AI API.

I thought I could connect everything directly from HTML since I’d used other APIs before, but I kept running into CORS errors. That meant I had to learn something completely new: building my own backend with Node.js and Express.

After about 2–3 hours of reading documentation and debugging (none of which Hackatime counted 😭), I finally got it working. Right now, the app can chat with one AI model.

Next up is adding model selection, better Markdown formatting, token cost estimates, spending limits, and hosting the backend on Hack Club Nest. Wish me luck!

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