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Alafandri

@Alafandri

Joined June 11th, 2026

  • 12Devlogs
  • 6Projects
  • 2Ships
  • 15Votes
Hello! I'm alafandri!
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3h 0m 26s logged

Devlog #4: Player, enemies and visuals

Hello everyone once again! I am back with a nother devlog. This time I will be talking about the new visuals for the game and player and enemy interactions.


Everything new:🔥

  • Parallax background
  • Enemy ai
  • Enemy damage player
  • Player health
  • Added player attack function
  • Visual improvements

I have been having so much fun making this game. I love going back to look at the old footage I have filmed of the game and see how much has changed. With every devlog I’m getting closer to shipping the game. Even though a lot needs still to be done to get to that point I’m still very happy with what I have made so far.


I’ve had a lot of problems before getting the parallax background to work properly but somehow I got it to work! One of the things I have been wanting to add was a enemy which finally is here now. Currently I only got one enemy who doesn’t do much but still it’s at least something for now and I will be definitely adding more in the future. A lot of things still need to be added like player health ui and sprites need to be made for the enemy and hopefully I will have those things for the next devlog!


In the next devlog you can hopefully expect:😁

  • Expand world
  • Dialogue system
  • New art
  • Player death respawn fix
  • probs more stuff idk

Oki, that’s it for this devlog! See you soon!!!! 🤑

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5h 15m logged

Devlog #3: Character and the world🔥


Hey everyone! I haven’t posted for a few days but that’s because I have been doing a lot of work on the game. So far everything is coming along very nicely.


Everything new:

  • Grass wind shader
  • Character attack
  • Checkpoints
  • Particles
  • Menu screen
  • Tweaked character settings
  • Changed some sprites
  • Visual changes(particles and etc)

So as you can see I have added quite a few things but there is still a lot for me left to do until it’s an actual game where you have something to do. Probably the biggest things that I have added are the player attack, checkpoints and menu. Other are just visual changes and some tiny value and number changes here and there. I also changed the grass sprite cause I wanted to add a wind shader on the grass but I ran into a problem that when the grass has an outline then it disappears sometimes to who knows where or there are suddenly more black pixels than there should be. So I decided that I will just remake the texture and replace the old ones. I have also added wind particles which I had already made earlier but it didn’t look very good before so I had to tweak the settings around here and there until it looked right. I think that it still could be a little better but for now it will do just fine. I also have already written some lore for the game and what that game is going to be about which I will start working once I have all of the main systems that I would need to start building the game.


I will hopefully be working next on:

  • Enemies
  • Parallax background
  • Expand world
  • Dialogue system
  • Character death animations
  • some sfx
  • respawn
  • Abilities?

Keep in mind that I won’t probably have added all of those things by the next devlog but definitely some.
Anyways, thank you so much for reading my devlog! I hope to see you in the next one!!!🥰

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2h 37m 18s logged

Devlog #2: Art and particles


Hey everyone! In this devlog I have made mostly **visual **changes.😆


All changes:

  • Added particles
  • Also made wind particles but that needs to be worked on and isn’t shown in the video
  • Player sprites and animations
  • Grass sprites
  • Player movement improvements
  • Tilemap ground sprites
  • Grass sprites to make stuff more lively
  • Modified background color

I have done actually quite a lot since the last devlog and piece by piece eventually I will have a full functioning game. But to get there there is so much still to do. Anyways the biggest thing I worked on in this devlog is obviously the visual side of things. I wanted to game to look a bit more pleasing on the eye when developing the game. The character design might not be final but I am very proud of myself for this result since I don’t usually do pixel art at all and I thought it might be a nice challange and an opportunity to learn something new while making this game. So far I’m loving making art for this game cause it’s so fun but also hard for me since one wrongly placed pixel can ruin the effect so easily and look wrong overall. I’ve still got to do some work on the grass since it might look a bit tall next to the player cause I’m going for a pixel perfect game and using 16x16 for both the player and grass sprites.


I’m also working on a wind shader to give the grass some movement. But yeah that’s all, and I’ve got a lot to do so.. see you in the next devlog. Byeee🥰 !!!

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48m 26s logged

DEVLOG #1: Setup


Yayyyy a new godot project!!😆😆😆
There is nothing more exciting than starting a new game development project and opening up the fresh new project window.


What I have done so far:

  • Made the godot project and setup github page
  • Added keybinds to godots input map
  • Made a character controller
  • Changed window settings
  • Made a basic platform
  • Configured games gravitational settings

I’m trying to make a pixel perfect system something like in Celeste so that the game would look extra clean😁 . It doesn’t look that great rn but I’m going to start making art soon when I have the basic stuff setup.


That’s all for this devlog but see you very very soon in the next one!!! byeeeee🥰 !!!!!!!!

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Ship

I made a godot game to improve myself in using godot and getting more familiar with its programming language. Challenging was keeping the motivation. When you are hit with a problem suddnely out of nowhere then it can be so annoying tracking down the cause of the problem. I am proud of the art. I think i did very well with it. When people test out my project they should know that it's not much but I still spent a lot of time trying my best to make it so I hope you enjoy!

  • 4 devlogs
  • 4h
  • 4.10x multiplier
  • 17 Stardust
Try project → See source code →
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47m 53s logged

Devlog #4

Hello everyone, this is the fourth devlog!


Everything new:

  • Goal
  • Timer
  • Main menu
  • A way to win
  • Victory screen

So basically the biggest thing I have added this time is that this game is now actually winnable. Obviously this isn’t and won’t be the final version for the game but the main core systems are in place now. That means that I can now start working on other things like adding some visual effects and polishing the game out even more. I feel like this isn’t enough for the game so I absolutely want to expand on this game. So next time you can hope for more polished version of the game. And I will also be starting to sort everything because stuff are pretty messy currently.


That is it for today so see you next time!

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1h 7m 32s logged

Devlog #3

Hello everyone once again! Back here with the third devlog!!! This one adds quite a few things.


Everything new:

  • Gave everything an actual function(meaning that the tools can actually do something now)
  • Lives
  • End screen

It’s a very simple game but I got big plans for it(which I will keep as a secret for now) and so far I have been having so much fun making it. Just making something yourself and feeling productive instead of rotting in bed all day watching youtube feels so nice. The people who have commented or like my posts thank you so much cause yall are so nice and just the best. I love the feeling when I have made some actual changes to the game and then I go to github desktop to push all the changes and I can see everything that is about to be committed to github it just feels so satisfying. This keeps me going and I really hope that this post might motivate someone to work on their project cause yall projects motivate me. You guys got so much passion and are just so talented that I just love so much.


Anyways I got a little distracted so let’s continue talking about the changes to the game. So as you might have read from everything new then everything has a function now finally. There is finally some gameplay, yay. But yeah, I made the tools movable already in the last devlog so that’s been a thing in the game already but they actually didn’t do anything before but now I have made a little randomized system where the flower picks a random thing that it wants and displays it on the text label. If you give the correct thing then nothing happens but if you give the wrong thing then you lose a live. It’s a pretty simple system. And obviously if you run out of lives then everything will be turned invisible and the end screen appears.


Planned next:

  • a timer
  • goal
  • start screen
  • make it more satisfying

But that is it for this devlog! See you next time. Byeeee. :)

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1h 3m 40s logged

Devlog #2

Hey everyone! The second devlog for my godot game is finally here!


I have done several new things:

  • Drag and drop system
  • Drawn some sprites
  • Written some lore(I like my games with lore, it helps me guide)
  • Basic gameplay loop idea

Probably the biggest thing currently is the drag and drop system. Even though not complex at all then still very important feature for the game. The drag and drop system is important cause the whole game will be relying on it and I wanted for it to feel nice. I am definitely planning on expanding on it to make it feel more satisfying(I have some ideas). I think that it’s very important for your games to feel nice or i guess in other words ‘satisfying’ and obviously they should be fun. So my game idea to make something like the game Mr.TomatoS. I’ve always like the idea behind the game and especially the lore and I have always wanted to make something like this. This game is mostly for me to get better at development and just to have fun while making it. If the dev has fun making the game then the better the game will end up.


Now I think we have talked enough about the drag and drop system so let’s talk about the sprites. To me is always very important to make a atmosphere for your game which tells you all you need to know about the game and I think it should give you a glimpse of whats about to happen without really telling you in words. So that’s why the sprites and visual effects are very important. Currently I have worked on at all on the visual side cause that I should work on more when I am polishing the game. But I still wanted to game to look better when testing cause I have gotten tired of staring these godot cubes. So that’s why I have some basic most important sprites in the game. Also I would like to say that these sprites are probably not final and they might be changed.


Anyways enough of yapping and time to get back developing. Have a nice day!!! :)

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1h 10m 9s logged

Devlog #1


I have created the godot game project and started developing my game. I already have some ideas for the game too which I won’t be talking too much about in this devlog but all you need to know is that it will be a pretty basic 2D game and that it won’t be a platformer.


What I’m trying to achieve with this project is to get better in game development and by that I mean coding, game design and etc…


All I’ve made currently is just a little textbox(which I will probably end up removing) where you can enter your name and move on to the actual game.


I don’t have much anything else to talk about so see you soon in the next devlog!

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I made a webOS that is very magical and really cool! It wasn't that challenging to make but I obviously ran into small problems that I was able to very quickly fix. I am proud of the final result cause the design and look of it turned out to be better than I expected. What people should know when they test the project is that I hope you enjoy what I have made!

Try project → See source code →
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15m 37s logged

Devlog 3 version 1.0

StarOS is ready!! yipeeee. I am so excited to make it public for all of you. I had a lot of fun making it and I hope you have fun using it. I know that there isn’t that much to do there yet but I will definetly update it after I finish my next project.

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17m 11s logged

Devlog 2 StarOS v0.5

StarOS is almost done! I have one more app planned to add into it and after that I am planning on publishing it!

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1h 29m 3s logged

Devlog 1 StarOS v0.00001.1

Hello there everyone! This is my very first devlog here and it is about StarOS for which I have just completed all of the basic stuff for it to function. Next I plan on making the OS look more cleaner and prettier!

See you soon!

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