Release 1.3 is out! No more lag and I fixed many bugs, website also updated.
Release 1.3 is out! No more lag and I fixed many bugs, website also updated.
Release 1.2 is officially out! I added shields, and cooldown displays for UI, as well as fixed dashing. Stay tuned for 1.3, where the PvE mode will feel more human!
After many weeks, I now have a reliable, working navigation system for PvE. it even works on diagonals (red squares were for debugging)
Houston, I now officially have a website to play the game on! It took me a while to figure out Github and everything else but I learned that patience is more important than knowing Github. Overall it was a learning experience.
I learned A* with the help of AI and made a semi-working A* algorithm. Its not perfect but its getting somewhere
I spent a bit of time debugging, and made some progress on A*, but there are still things that need to be fixed
Devlog #1: Houston we are ready for liftoff! I got my documents verified and time tracked, so now I will work on A* for PvE mode.