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Harupi

@Harupi

Joined June 10th, 2026

  • 17Devlogs
  • 4Projects
  • 3Ships
  • 34Votes
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23m 42s logged

Duckosaur devlog 1 - My girlfriend asked me to make a t-rex game with a duck she’d drawn, so I’m doing it.

Hello !
I first tried to make it in Rust using Dioxus to publish it as a website, but after struggling for over 2 hours trying to remove the “jumping” class from the player after a certain amount of time, I decided to switch to javascript since this isn’t a serious project.
Should I link the hackatime records of the 2 projects together ? I don’t really know.

So I redid in js what I had done in Rust, and now the player can jump more than once !

She hasn’t sent me the drawing yet so for now the duck is a yellow square.

See you soon !

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55m 28s logged

p2sa devlog 4 - Hi, it’s been a while !
After doing a completely different project, I came back to finally follow the reviews.
So I added a progress bar using the crate indicatif, and I compiled the app for windows and wrote down instructions for using the .exe file in the README.

I’m not sure that I’ll make other modifications so it will probably be shipped like this, but I’ll give me some time to have another idea.

Have a nice day !

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Ship Pending review

Elite Four Ship

Elite Four is a game I made for four of my friends, with one mini-game for each of them.
The idea was to do them a gift when I see them for holidays, but I ended up spending much more hours than expected, so the gift will come a bit late.

It’s a personal project, the graphism aren’t beautiful and the gameplay is not perfect but I’m happy with what I’ve done.

If you want to play it can take only three minutes to finish the game, but it may be a bit difficult (especially Mister C’s mini-game).

The most challenging part was to compile the game, as it is made in Python, but I finally made it work both on Linux and Windows.

Thank you for your interest, I hope you’ll enjoy the game !

  • 8 devlogs
  • 22h
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55m 52s logged

Elite Four devlog 8 - Hi, last devlog befor ship !

For this final devlog, I just wrote the Readme and added a requirements.txt file.

This project is really late, but I had fun making it !

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1h 8m 7s logged

Elite Four devlog 7 - Hello !
I had to do some changes to make executable files work.
I switched from python-vlc to pygame mixer for audio because vlc wasn’t working on Windows.
I also added the os module to allow the executable to find the pictures files.
Now I just have to do the README and I will ship the project !

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5h 59m 46s logged

Elite Four devlog 6 - Hiiii !
I know it’s been quite a while and I was already late last time, but this project is really coming close to its end !
So I finally made the last game, the Miss W’s one.
As I said last time, it’s a rythm game.
I’ve taken so long to did it because I didn’t know if I should just record me playing a song on piano, or do it in a DAW (yes, I ended up wanting to do a real song rather than random notes).
I decided to do a Breton song and to place the inputs following the dance.
It’s not perfect, but I did as best as I could. Most of the time recorded is actually me trying to place the inputs.
I also added a simple end screen, I did not really know what to put on it.
The last things to do will be the readme, and turn the game into an executable file.
See you next time !

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4h 9m 20s logged

Elite Four devlog 5 - Hello again !
My holidays with my friends are finished, meaning I’m late but hey… which studio never had a game delayed ?
During this time, I made the 3rd game, the Mister E’s one. It’s inspired by the “Wanted!” New Super Mario Bros minigame. There are some comedy masks (inspired by TADC) moving on the screen, and the player have to fine the happy one in a limited time. There are four levels, with more masks each time. Maybe I’ll balance it again later if it happens to be too easy.
I also add the possibility to start the game by pressing space rather than pressing the button.

My next task will be to make last minigame. I’ll try to make something like a rythm game but… without rythm because I don’t think I’ll create a music just for this game, so it will probably use random.

See you next time !

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5h 12m 15s logged

Elite Four devlog 4 - A second game !

I finished the Mister C’s game, where the player have to guess a city from its skyline and the colors on the flag of its country.

I also made some functions to handle the continuity of the 2 games.

I’m on the road to see my friends, so the gift will probably not be ready at time, but I’ll do my do my best to finish it as soon as I can !

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2h 10m 55s logged

Elite Four devlog 3 - Just finished the Miss N’s game !
To decide if the player wins or not, I made a hidden score system I tried to balance to be not too hard neither too easy.
I also made some general functions I’ll use for all the games.
The next step is the Mister C’s game, where the player will have to find a city from its skyline and the colors on the flag of its country.

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1h 20m 30s logged

Elite Four devlog 2 - I finished the visuals for the Miss N’s game.
In this game, there will be a crepe recipe and a list of ingredients. The quantity of the ingredients will increase and decrease rapidly, and players will have to press the spacebar to select a quantity.
If the selected values are too far from the recipe, the game is over.

(I asked her to send me her own recipe)

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1h 22m 57s logged

Elite Four devlog 1 - I’ll see 4 friends in one week and I want to make them a gift, but I’m in holidays far from home, so I decided to make them a little game, with a minigame for each of them.
I choose to make the interface with tkinter cause I already build some apps with it and I don’t have so much time to learn a new gui toolkit.
It was quite a long time ago so I had to make some tests to find back how things were working and I just made a basic start menu.

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Ship

p2sa (Picture to String Art) is a Rust library and CLI tool for generating a string art version of a given image.

I previously worked on a similar project for school in Python, and this is my rewrite of it in Rust. I made this to improve the speed and to experiment with the language (and it worked ! This version is so much faster).

The logic didn’t cause me big problems, cause I already put some hours on it for school, but I ran into some issues with the numeric types for the calculations. There may still be issues with very large numbers, but I don’t think someone will really use this with extra-extra-extra-large pictures.

My next project will probably be a web interface for this tool !

Thanks for taking a look !

  • 3 devlogs
  • 12h
  • 17.95x multiplier
  • 209 Stardust
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1h 44m 34s logged

p2sa devlog 3 - SVG support !

SVG allows to obtain cleaner images because of its vector-based format.

The project is usable so I will ship it.

(This is a screenshot of the svg because the format is not allowed for the posts)

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1h 7m 50s logged

p2sa devlog 2 - CLI and progress indicator

I made the CLI tool usable, and added a progress indicator.

I’ll try to publish the project on crates.io and to ship the first version today.

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8h 47m 12s logged

p2sa devlog 1 - Hello !
This project is a rewriting in Rust of a school project I made in Python, to improve the speed and to experiment with this language.
The goal of this project is to reproduce an image just with lines, like in string art.
I also plan to do a website to use it easily, but it will probably be another stand-alone project.
So for this first devlog, I remade the core feature, the reproduction of an image in a string art style using edge detection to place the nails, and made it a rust library.
I will probably do the CLI part next, so I may be able to publish the first version of the crate.
Here is an example result :

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Ship

HarupiOS is an OS-looking website, where you can find some informations about me, the last books I’ve read, and a Pong game !
The hardest part was certainly to find what to put on this website. I took me some time but I at least enjoyed adding the Pong easter egg.
More details are available on the readme 📃
It’s nothing amazing but I hope you’ll like it :)

Have a nice day !

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3h 30m 55s logged

HarupiOS devlog 4 - Completed the entire guide, added an “About me” window and a Pong easter egg. I will ship the project like that 💫

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1h 52m 59s logged

HarupiOS Devlog 1 - Followed the two first jams of WebOS, put some time on css but it can still look better🧑‍🎨

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