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Snxhit

@Snxhit

Joined May 31st, 2026

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Professional club hacker.
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Reposted by @Snxhit

3h 25m 30s logged

Worked on the player’s core movement today! I implemented horizontal movement using Unity’s new input system and handled the actual movement in FixedUpdate() by directly setting the rigidbody2D’s velocity. I also added sprite flipping by changing the player’s x scale based on movement direction.

I then implemented jumping with a ground check using an OverlapCircle, so the player can only jump while grounded. Finally, I added variable jump height by cutting the player’s upward velocity when the jump button is released early. 

This is the first time i’m seriously making a game so this took me embarrassingly long lol but well everyone starts somewhere! 

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Reposted by @Snxhit

3h 0m 19s logged

Have you ever wanted to fight a neutron star? yes those extremely dense dead stars??? or strange stars that aren’t even real but a hypothetical concept???? dont lie ik you have!! well now you can!!!!!! in my new game Starborn™ !!! thank me later

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2h 18m 10s logged

Animation is tough but i’m tougher (somebody save me T-T)
PS: i threw the customisable player out the window for now, maybe ill add it in future updates when I’m done making the game

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