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Hesitant

@Hesitant

Joined June 8th, 2026

  • 3Devlogs
  • 3Projects
  • 0Ships
  • 0Votes
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6h 29m 43s logged

Yippe Ive been working on the first summon for my game the combat is inspired by the 10 shadows technique for jujutsu Kaisen and heres a recording of it I usually wait before posting devlogs for it too be fully debugged its still a bit buggy but I think its cool you can push 1 to select the ability and left click to summon the centipede creature and right click to draw a path for it Ill prob change its designs later on

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6h 32m 54s logged

Hi There It’s been a bit since I have had the chance to make a devlog about my game but ive done quiet a bit with my game here is what I did:
Added

-New main character sprite
-Procedural animated grass
-Grass player-reaction
-Grass scatter field
-Y-sorting
-Slash attack on left-click (Dismantle) Player self-knockback
-Hitstop / impact frames (cause they are awsome)
-Impact orbs (aka just the impact frames something like hollow knights)
-White hit-flash shader (so that you can tell when you hit an enemy)
-First enemy- slime (every self respecting dungeon game has a slime)
Added my first summon which is a centipede

I have a lot more planned and Ill consider being more active with my devlogs but I doubt ill stop procrastinating them also any tips for art would be appreciated cause I don’t feel like mine are really top notch

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35m 1s logged

Devlog #1
One of the first games I ever played was Wizards of Legend, and ever since then, I’ve wanted to make a game of my own. This is my first devlog for that project. To be honest, I haven’t come up with a name yet, but I’ve wanted to make it for quite a while.

So far, I’ve worked on the character art and added it to the game. I made a goofy-looking tileset and turned it into a small level where you can move around. I also gave the player a static camera and posted the current version on GitHub although it isn’t much yet.

This is my first real project and my first time creating assets, so any feedback or tips would be greatly appreciated.

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