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kushb

@kushb

Joined June 8th, 2026

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4h 21m 58s logged

This is my first devlog, and I decided that the most important step was to get basic player movement done, and I really wanted it to be as fluid as possible.

My initial idea was to use a spherical physics collider to simulate skiing but I realized that it would bring many issues later when I wanted to fine-tune the movement. Therefore I decided to make the physics from scratch, albeit a lot simpler than the unity physics engine.

I also attached a very simple first person camera to the player.

Next up, I want to start making a proper scene and, if possible, a procedurally generated mountain for the player to ski down.

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