This is my first devlog, and I decided that the most important step was to get basic player movement done, and I really wanted it to be as fluid as possible.
My initial idea was to use a spherical physics collider to simulate skiing but I realized that it would bring many issues later when I wanted to fine-tune the movement. Therefore I decided to make the physics from scratch, albeit a lot simpler than the unity physics engine.
I also attached a very simple first person camera to the player.
Next up, I want to start making a proper scene and, if possible, a procedurally generated mountain for the player to ski down.
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