Successfully ported to 26.2!
Successfully ported to 26.2!
Currently updating my mod to 26.2, its so hard 😭. Why do they change so much every update 😭
Sorry for this short devlog, I didn’t get to implement much this time.
I’m adding a wolf-inspired trident to the game now, so I’ve started by
adding a fang item. I also created a spawn egg for the Savage zombie I
made yesterday!
I added a cute ’lil zombie entity! Also a new holy sword that SMITES all undead mobs. I also removed some items I deemed useless.
I added a rendering magic circle on my custom crafting table! I went through many rendering errors, but I finally got a small magic circle rotating on my custom crafting table.
Implemented a new STACKED golden apple item: The NOTCH APPLE!! Also created a new particle effect and particle, which will be implemented in the future.
ADDED A CRAFTING SYSTEM AFTER HOURS OF DEBUGGING!!!
added a menu! custom crafting screen is now added
Working on adding a menu for a custom crafting table
Added a lore book and an electrocution damage effect that scales depending of how submerged in water you are
tried implementing a gui again 😭 didn’t work
Attemped (and failed) to add a working GUI. I got it to show up but could not get it to be able to craft.
I added new recipes and textures! You can now upgrade diamond tools to runestone tools, with a craftable runestone upgrade template.
Added new recipes
added loot tables, tried figuring out ore gen
Attempted adding block drops, added basic block drops
worked on implementing new blocks, added some block textures
Added some first items to the mod!! Created a plan for the story
Removed player reach mixin and began working on new model for offhand
tried doing some debugging on player reach distance