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Will_boss

@Will_boss

Joined June 6th, 2026

  • 10Devlogs
  • 5Projects
  • 1Ships
  • 21Votes
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1h 47m 38s logged

Hey today i made the day and might scene and transition where tat night the scene to a new day. i also added some vegitation and rocks to the environment. On fortunatly you couldn’t see the night in this video bcs the timer for the night transiton did not come, cuz the video would be long if i waited but i will try to make u see it in the next dev.

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1h 0m 8s logged

hey so I started my enemy character and as u can see it is attacking my player and I have to use he sward to defent and attack it back. For the enemy I used a characterbody2D and the base and added some code to it

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1h 52m 42s logged

Hey so i started working on the lombering part with my axe and i made a trees, apples on the tree and made the tree’s health reduce each time i hit it with the axe. I made the tree change color using the materials in the inspector area

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2h 44m 57s logged

Hey I started working on the actions the player does and how it affects her environment. I made a plant scene, added some code to be able to plant seeds, I used tilemaplayer to craete land and use it to also be able to tail the soil with the hoe. Next i made the fishing rode work only in the water form If the action is activated on the ground a not fishing text will appear in your ternimal

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1h 18m 26s logged

In this section I was just coding in data and creating some global scripts that I need and made my player other animation like planting, watering, cutting and killing with her different tools

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1h 39m 23s logged

ated my player and level and made my player walk using animationPlayer and animation tree where the animationplayer hold all the actions of my player and animation tree plays those actions in the game

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3h 58m 24s logged

Made te home scene from texturerect, richtextlabel and vboxcontainer. Then i made the level scene with texturerect as the background, vboxcontainer to hold the lives, used texturerect to show lives, then i followed with richtextlabel to show the level and timer. Next i made the themed timer and my timer for the game and used richtextlabel and an animatedsprite2d . Next the player which i made using characterbody2d for node, sprite2d for the image of character and collisionshape2d for the ability to collide. Next the first minigame which i used node 2d for node, parallax2d to make my background look animated which i named scrollingbackground and texturerect for the background, next i used tilemap to place my tiles, next i imported the player to the scene, then i followed my making my collectables(coins ) which i made using an area2d, texturerect, animationplayer and collisionshape2d. then i made minigame 2 with texturebuttons and imported the parallax2d from minigame1.

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