pretty much wrapped up work on soundArchive.
I added the title and a subtitle in a funky font (this is the first time I’ve used a Google font on a website so that’s something new) and changed some button’s colors - there was too much green and blue before:))
It felt too boring so I made it that each button press randomly changes the background color, and implemented 2 animations for pressing the buttons and ripples.
started working on soundArchive!
I discovered the p5.js library today, thought it seemed cool, and wanted to build something with it, so here we are!
Credits to Codedex’s tutorial: https://www.codedex.io/projects/build-an-interactive-soundboard-with-p5js
I definitely want to add more animations and change the buttons colors before I deploy, but we have to start somewhere, right?
Added a title and made the final message pop out a bit more, then deployed and edited the readme file for the repo
Also got sidetracked and addded a bunch of 5 letter pokemon names to the words.js file
Finished the base game functionality - now the keyboard’s keys change colors based on their status! Crazy:))
And played around with some different Pokemon-esque colors (not quite it yet, but I wanted to get rid of the boring white backround and not vibrant enough yellow)
Now I want to make it prettier, add a title and make the You won! or You lose! message more prominent.
Also need to come up with more 5 letter pokemon as eligible answers, maybe in a future rendition I’ll make it work for any no. of letters, and make it only accept as valid guesses actual pokemon.
Finished implementing the keyboard and I can now type, delete, enter. Up next I’m working on actually checking the guesses and coloring letters:))
Started working on my pokemon themed wordle :)) Made 3 key components - board, tile, and keyboard, and started working on some of the board logic.
Changed parts of the UI so my eyes stopped hurting from the white album covers:))
🎵 Wrapped up work on my first ever web project!!
It was a fun and rewarding (and frustrating) experience, as it always is with coding, and I enjoyed (and hated) every second:)
Still looooots to improve, and will surely do so :))