You are browsing as a guest. Sign up (or log in) to start making projects!

cziwu2010

@cziwu2010

Joined May 31st, 2026

  • 12Devlogs
  • 4Projects
  • 2Ships
  • 30Votes
Open comments for this post

6h 10m 49s logged

A personal website, using HTML and CSS. I plan to choose a base color and go with that. Im also thinking of adding some other features too so stay tuned

0
0
4
Open comments for this post

19m 20s logged

Ok so apparently I have to write a final devlog before shipping so here’s what my next steps for the reviewer. 1. Improve the Game Accuracy and Classification function. 2. Find critical moments/moves where it heavily affected the game’s outcome. As for the frontend: Add next and previous move buttons. Add an interactable chess board where the player can change a move to see the different outcome. Obviously there’s more but these are the step ill prob take next.

0
0
6
Ship

My attempt at building a chess.com style reviewer. It uses python for the backend and pyside6 for the frontend and Stockfish for the engine. The hardest part was learning the chess concepts and understanding chess computation. Also this is my first project with a frontend so I'm also looking forward to programme more apps with frontend. Just download and extract the zip file to run the application (Note that windows will pop up the "Windows protected your PC" window bcs I dont have a Code Signing Certificate, if that happens just click "Run Anyway". Msg me on slack if you have feedback! (this is the only screenshot i have, so sry it looks all the same)

  • 6 devlogs
  • 29h
Try project → See source code →
Open comments for this post

3h 14m 1s logged

Almost done! My attempt to program a chess.com style reviewer. It has the basic stats like evaluation, Classification, WDL and move accuracy. It also contains game accuracy and a SVG board where you can see your moves. It’s currently in its rawest form and I’ll improve the accuracy of the reviewer and add more useful feature to it.

0
0
6
Open comments for this post

8h 6m 3s logged

Ok i dont really have a photo rn (using phone to type the devlog) but i’ve formatted, simplified and and created files to store all of the functions. All that’s left to do is add GUI. Ill prob add a photo tmr

0
0
3
Open comments for this post

13h 51m 12s logged

I would say I’m 85% done with the backend of the chess reviewer. I added move and game accuracy, WDL (Win/Draw/Loss) probability and some tactics detection like hanging pieces, loose pieces, and pieces en prise. I even managed to find publicly available equations that yield results similar to Chess.com. My next steps would be adding the basic classifications and tactics detection before adding gui.

0
0
3
Open comments for this post
Reposted by @cziwu2010

2h 45m 22s logged

I worked a LOT today! Ran into a few issues with not committing my models so I lost good ones :( But I eventually thought to do a second round of training on real images not just synthetic data and that made the model a LOT better. Still room for improvement like full color, more data, longer training, etc. But the model is getting really good and I will build a web UI soon!

12
4
4130
Ship

My first major project: a raster image to equation converter. It converts the upload image into a set of equations that when plotted shows the edges of the image. There's still limitations from the programme but I continue on iterating and improving on it.

  • 3 devlogs
  • 9h
  • 15.16x multiplier
  • 136 Stardust
Try project → See source code →

Followers

Loading…