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jss

@jss

Joined June 5th, 2026

  • 8Devlogs
  • 2Projects
  • 2Ships
  • 18Votes
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9h 59m 34s logged

Stable 0.5 is out 🥳 ;
since the last devlog there has been…a lot of…lets just say difficulties :D

-from github being down today (not that severe)

  • to my updater breaking (twice)..i guess thats what nightlies are for eh?
  • These last 120 ish commits (github says 123 but about half are pure fixes/features etc, the rest are builds etc) have been the most fun ive had making things..

The most stand out features from this batch are;

  • In game overlay engine health warnings for dropped frames, errors and gpu/encoder overoading
  • Library overhaul with sorting and search
  • Per game capture profiles
  • Multi clip stitching for mini “montages”
  • An opt-in instant replay for when the capture engine is stopped but a chosen executable is on, you can still save a 5 min clip (time can be changed)
  • automatic detection for unconfigured games
  • An experimental (but working) browser “mode” for the UI. Instead of a desktop app, the app is in the background and can be controlled through your browser. Screenshots below.

And some bugfixes…

  • Updater has been overhauled to be more secure, which led to windows doing windows thing and bricking the whole updater for a bit. This has been fixed and is now working (this is why i recommend stable releases LOL)
  • AMD AMF hardware encoding is now detected properly and wont fallback to h264, like it did most of the time before (though there might be an issue where nvenc can do the same, this is being debugged..)
  • fixed a bug where the microphone input wasnt recorded and the settings disappeared

All the changelogs from the nightlies are available on the repo: https://github.com/jssfi/clips
Stable v0.5: https://github.com/jssfi/clips/releases/tag/v0.5.0

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I made a clipping software for gamers (or ppl who want to record their desktop or excel speedrunning, i dont judge!). I got tired of other clipping softwares not working or being full of ads and paywalls, so I made my own! Thanks to AI, all I need is an idea, patience to debug (using my mediocre coding skills) and a willing test subje- beta tester. Proud to actually do something a bit bigger and something I use EVERRYYYY DAY to capture the best moments while playing with friends (and the bloopers too ofc.)

To test my app;
UI Web demo -> https://clips.jss.fi/app/ (should work on any device)
Download the latest stable -> https://clips.jss.fi/download/
Judge my code and complain about issues -> https://github.com/jssfi/clips

Tested working on W11 both on NVIDIA and AMD GPU’s. (3080 Ti and 9060 XT)
Humongus thanks to my friend who helped test the app (and then complain when i broke it)

  • 4 devlogs
  • 19h
Try project → See source code →
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49m 46s logged

Hackclub REAALLYY..doesnt want me to ship without squeeezing every last bit of logged time so okay.

  • Now comply with every (hopefully) 3rd party library license
  • Made audio selection easier to do by letting the user choose an open process from a list (photo below), rather than typing a .exe from the top of your head.

shipping now for real haha.

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3h 52m 57s logged

Some last minute polishing before shipping!
Today has been a sum of; UX changes, UI bug fixes and QOL updates. Also a fix of HDR tomfoolery(again)…Added optional diagnostic tracking for errors (asked at install). Added noise removal on RTX GPU’s and a noise gate. Also fixed a bug where updating fails to update the engine underneath the electron UI…whoops!

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13h 40m 34s logged

This time I’m doubling down on a bit of a bigger project. And like earlier, there’s a problem and then there’s a solution, my solution. This time the problem is that every recording software for the games I play either A. don’t work, B. lag my PC or C. are full of ads. This is my solution, using the power of the tools available (AI) and my ability to debug questionable code to make a tolerable clipping software; jss/clips (jss from my name and then clips). No ads, the ability to configure anything either built-in or then forking and asking AI yourself :) Kinda forgot to keep track of these devlogs to know what ive been doing cause I was having so much fun so heres what I can remember from the top of my head and the app itself; the app can record footage in varying qualities (tested on nvidia and amd gpu’s on windows) using libobs, play them back in an embedded MPV player(or a fullscreen MPV player), trim the clips using FFMPEG, remove microphone noise using NVIDIA Audio Effects on supported systems, auto-update when needed and a LOT of other settings and QOL stuff :) Screenshots below! Started as a joke but grew into something I use everyday now and so does a friend of mine. All on GitHub (before I ship this at the latest…just got to fix some commit issues cause i committed too big of a file somewhere…)

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I made a local 2FA code extractor. It listens to incoming SMS messages for OTP’s, extracts them and copies them to clipboard automatically. I got this idea from being annoyed at Google’s implementation, which doesnt automatically copy them, like Apple does on iOS. Also with it auto copying 2fa codes, i dont need to grab my phone to get them always :)

The documentation was the hardest part of this project, since I used AI to build the code. (which is pretty amazing now that i think about it). Procrastinating for this evening if I should ship this was also a challenge, but cant quit now (sunk cost fallacy). Thats also what i’m the most proud of myself for, actually shippin’ something.

To test it, you can download one of the APKs on GitHub. I recommend the lite version for the best compatibility. Thank you!

  • 3 devlogs
  • 6h
  • 10.69x multiplier
  • 66 Stardust
Try project → See source code →
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3h 21m 11s logged

A busy day today!

Big changelog with a bunch of changes to make the app better, faster, and more lightweight.

Changelog:

  • Revamped the app UI
  • Added onboarding for permissions, plus a small demo animation
  • SMS history now updates in real time, instead of needing an app restart
  • Replaced the “OTP copied” notification with a toast
  • Cleaned up the repo by removing the old test app and moving the real app to the repo root
  • Added two app versions:
    • Normal: same behavior as before, with model support
    • Lite: heuristics-only, bringing the APK down to just 1.03 MB :O
  • Added GitHub Actions for release APK builds and learnt about GitHub environments
  • Drastically improved the kinds of messages codes can be extracted from, including some other languages than english
  • Improved scoring accuracy
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2h 14m 51s logged

This evening has been spent on;

  • Planning what to build and then deciding a SMS OTP extractor is what I want after having to take out my phone for no reason just to find the code there that I needed.
  • Testing what could work, cause AICore apparently isn’t fully available (Prompt API) on that many devices (for example my S25 Ultra doesn’t have it) so i had to pivot to LiteRM-LM
  • Building the test app to see if its fast enough to actually work, which it was, even with the LiteRM-LM model
  • Building the actual SMS reading app that can actually find the OTP in some simple cases atleast.
    (this fast cause i use Codex for code, but manual debugging was needed :D)

Now to find edge cases, UI improvements and overall consistency.

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