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StarCalendar

Hardware
  • 2 Devlogs
  • 3 Total hours

A calendar that lets you move the earth and moon to set the month and day!

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38m 7s logged

StarCalendar Log 2

Hello!! A lot of progress was made this time around!
I added tracks for the Earth and the moon, and some more of the numbers for the earth. The vision I feel is much clearer now than in my previous dev log.

Basically all I have left to do is make the day and month clearer and add spots for magnets

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2h 16m 52s logged

Hello!
I am currently trying to get the calendar to a state where it can be 3D printed and the core functions should work (and can be tested by being 3d printed). I am a lot of the way there.
I spent most of this devlog time making the core 3 parts and then working on the sun (which will show the month when you rotate the earth around it)
I got a bit confused around the start as I did not go into this with much of a plan as to how it would work and was overcomplicating it by trying to use gears somehow.
One of the things I am currently trying to fight is gravity, if you try to place the earth in the top position it will want to fall. To combat this I have added magnets, and will add an alternative option of using a few pins to hold it in place (so it can be fully 3d printed)
I haven’t put much attention into making it look pretty, which I really want to do since I think if I do this right it will look sick, but I hope to get to do that soon.
(I accidently had a plugin on from a ysws that used onshape so the hours are over-counted by an hour & 16 mins 🙏, I’m putting it here to make sure I remember to mention to cut those hours when I ship)

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