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A.S.T.R.A.

  • 2 Devlogs
  • 5 Total hours

ASTRA is a realistic space mission planning and operations simulator. It uses real aerospace data, physics-based modeling, historical mission records, and AI-assisted analysis. Unlike other space games, ASTRA isn't about piloting spacecraft or completing set missions. Instead, it lets users plan and execute space missions like real mission planners do. Players set goals, design mission blueprints, keep an eye on data, and tackle any unexpected situations. An AI helper gives advice by warning of risks and suggesting fixes. But the player's in control and makes all the calls. ASTRA lets you explore actual past missions, watch current ones, or speed up future simulations. This way, you get the feel of real mission planning without having to wait too long. Update: I have made the first Mission Control and proposal panel using fastapi, now I will start developing the AI bot using the mission model. After the AI the next step is to connect it to live NASA feed for real life events.

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3h 53m 10s logged

Came back. After a long time away, working on my college application, working, and enjoying my summer vacation, I am back. Today I am posting my progress in the UI. Throughout this frontend development time, I have done a lot and struggled a lot. The main problems were connecting the two ends and starting the FastAPI server due to some code issues. Now I have finally done most of it, including the frontend Mission Control, parameters, telemetry, and live flight updates. The next step is to design the 3D Solar map, the paths, and finally the AI advisor so that it can manipulate the mission, give advice, and basically act like a Jarvis AI. After the first demo is completed, I will then move on to the hardware development, which consists of a vision-based hand-gesture tracker to replace the mouse in a more interactive system. I actually already have such a system, using YOLO-based code. Talking about improvements, I would change the UI into a website-like page with a more intuitive layout so that it will have all the necessary systems on fewer pages. I would really appreciate any suggestions on how you would like the UI to look. Wait for the next devlog for the Demo.

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1h 21m 36s logged

Update:
In the past days I have been working on the next steps for ASTRA.

Today I made the section which will be used to recreate historical missions such as Apollo 11 and 13.

Another achievement is the new system which does not follow the same pattern for each destination, but depending on the destination fuel, max payload, radiation exposure, and other mission parameters change accordingly.

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