I worked on pairing the different states to the player and while I was doing that I was moving some of my code that was attached to the player to different states testing to see what worked and what didn’t and I had to go eat, so I exited without saving because I knew I probably broke something and at some point before that Godot autosaved what I broke, so I came back to my game a couple of hours later to see half my player code gone and my character flying…
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